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Notas Investigationis: Caput 2
Aboard the good ship Darrow's Dread, we set off for the renowned pirate haven called The Breezeway. Capt. Sharpe exerted his influence over most of the crew, with a little help from the imposing figure of Bragg. First mate Kreeg disturbed my research briefly, complaining of Capt. Sharpe's takeover. I advised him to tread carefully as Capt. Sharpe is experienced in the ways of shipboard life, and unlikely to take a demotion well. Some time later I emerged from the former captains quarters to find Kreeg speaking to the crew, trying to exercise his claim as next in line to become captain. Capt. Sharpe and Mystfoot easily outwitted him. Mutiny averted. Kreeg was useful however, finding me a replacement inkpot.
The next day we began to run low on etherium, the fuel keeping us aloft. We were still days away from The Breezeway - pilot John recommended we stop to fuel up at The Crossing, a small waystation that should have the etherium we need. As we changed course I was suddenly struck by a strange magical tingle, similar to one I felt in the Sapphire Tower when great magiks were about. Then a shadow emerged from the Nethersea, a giant beast of tentacles and many eyes, twice the size of the ship, headed aggressively toward us. Six-legged beasts clung to the leviathan and flying creatures swarmed around it. Bragg remembered the beast is called a Nethersea harbinger, or wind whale, a type of beast the Histories speak of, rising up out of the Nethersea to wreak havoc on the Provinces in times long past. The Forgers, in their wisdom, built Protectors to prevent this monstrous devastation. Capt. Sharpe directed the ship to flee the harbinger, but it caught us and started to rip the ship apart. The mast was ruined, falling on top of me and several crew members, while the flying beasts (the crew called them gribs) attacked. Then the six-limbed beasts (kariad) climbed up to attack as well. They appear to be powered by the electrical energies of the Nethersea. The damage to the ship turned out to be catastrophic. We listed, but somehow managed to make it to The Crossing, only to crash into the thick forest on its surface. I was knocked out in the crash but rescued by Mystfoot and Bragg, along with pilot John, pirate Ursula (who proved brave in the battle with the Nethersea beasts), and several other pirates. My research notes and maps were horribly discombobulated and stuck in the aft portion of the ship, down a steep cliff. After binding our wounds and resting the night we moved down the cliff to try to recover some supplies and my notes. The island occasionally shakes; my hypothesis is that it is slowly sinking into the Nethersea, much like Provo Arun. I have long suspected that excessive oracalculum mining is responsible for the descent of Provo Arun, perhaps investigation of this island would corroborate my suspicions. Unbenownst to me, Bragg had brushed up against a native fungal fruiting body. Once we reached the ship several dead pirates, including Kreeg, and a dead kariad, animated and attacked us. This turned out to be a fever dream brought on by the fungal spores. Poffler noticed the phantasm before I did - I will need to be more attentive to their magical senses in future. Most of my research notes were recovered thankfully.
It took us a few grueling days to reach the side of the sky island with a port. As we approached we heard the sounds of fighting - several bugbears were being attacked by Nethersea beasts, more grib and kariad. One of the bugbears was badly wounded but responded well to my magical treatments once we defeated the creatures. The lead bugbear, called Drgn, took us to the tiny waystation known as The Crossing. It used to have active oracalcum mines, but the ore veins were mined completely out, so The Crossing is a dying community. A transport arrives every 4 weeks or so, bringing etherium for any travelers that stop by. My hypothesis that excessive oracalcum mining leads to geologic instability and/or subsidence has another data point. We set about to wait several weeks (in a place without a library!) for the next transport, but fate would provide a quicker means off of The Crossing. An air yacht arrived the following day full of halflings willing to take us to the Breezeway. They seemed to know Mystfoot, but he was circumspect as to how he knew them. We gratefully accepted their offer to transport us off this sinking island. Perhaps on the voyage I should endeavor to learn more about my newfound colleagues.
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Notas Investigationis: Caput 1
Prologue: My name is Thales, of Melitus, Provo Sol. I am a scholar of magic, trained by the Ancient and Mystical Order of Vitae Cruceae. We Vitacrucians have dedicated our lives to further the understanding of the Nethersea, the Stars Above, and the mystic forces that connect the two in the world between. Over the last several decades the Order has documented a rise in Nethersea activity, little noticed in the Provinces but problematic in some parts of the Drift. The recent meltdown of the Arcanum complex on Provo Sol has increased the urgency of our investigations; the Order is concerned that a growing problem, arcana veneficium (toxic magic) is behind these disasters. Academicians, including myself, have left behind the tomes and scrolls of the Sapphire Tower to gather information on these Nethersea incursions. I am hoping to find one of the old Vitacrucian research stations, placed out beyond the Drift at the edge of the Nethersea hundreds of years ago. Perhaps the data collected there will help us understand the nature of the problem and lead to possible solutions.
If this journal is found, please return it to the Sapphire Tower on Provo Sol. Though I am dead perhaps my research notes will prove of some use.

Caput 1: The Drift
To find the research station requires an airship, and a Captain daring (and possibly mad) enough to fly out into the uncharted and chaotic Breach beyond the Drift. I learned that such a Captain might be found in the largest port of the Drift, the Breezeway. Airship passage to the Breezeway was easy to find, and the trip over was enlightening. Despite being one of Provo Sol's leading experts on the Nethersea, this was the first time I actually soared over it. It's beauty and ever-changing nature was not adequately described in my scrolls. My search for a ship and Captain led me to a tavern frequented by sailors - a one-armed local knew of such a man, named Bart Sharpe. Apparently Captain Sharpe has been out beyond the Mist/Breach, although his crew did not return with him. The one-armed man then told me where Capt. Sharpe could be found - a notorious prison called Dead Man's Darrow, on the pirate haven Korvallia. He suggested I acquire the services of a guide, and recommended a burglar named Miles Mainsway, or Mystfoot as he prefers to be called. A peculiar little fellow who keeps his own council. When I asked him how we would get Capt. Sharpe out of the prison he said he had a plan. Apparently his plan was to get us thrown into prison. It was an unpleasant affair I will not describe here. But I need to give credit where it is due, his plan ultimately worked. We found ourselves locked in cells next to Capt. Sharpe, as well as a bugbear named Braggmnkk. I do not know much about the history of the bugbear people. I must remember to ask my fellow Vitacrucian Solon about it; if memory serves he has studied the histories of many of the Farfolk and may have some insights. Anyway, he seems a solid fellow, and definitely a capable warrior. Capt. Sharpe presented a less impressive appearance. For a person who had purportedly been to the edge of the known world, he seemed to me a narcissistic buffoon, someone who has spent the better part of his life deep inside a bottle. He did prove resourceful enough as we escaped. Both Mystfoot and I managed to free ourselves, by skill and magic, but when the guard was alerted Capt. Sharpe's quick tongue convinced him to let us go. We escaped down into the sewer below the prison. A swarm of rats briefly slowed our passage, but eventually we climbed up into the ramshackle city. The pirate leaders apparently disapproved our escape and sent out searchers with dogs. Capt. Sharpe knew of a ship that we might escape on, owned by someone called Big Tom. Mystfoot deftly guided us over and through buildings on our way to Big Tom's bar, where we could hide out until setting sail the next morning. Before settling in for the night I noticed a storm brewing far offshore, a dangerous occurance out in the Drift where the Nethersea is so close.
The next morning the storm was upon us once we reached the airship docks. But this was no ordinary storm, I was witnessing arcana viteficium, toxic magic powered by the surge of chaotic energy from the Nethersea. It first manifested in tendrils of fire that knocked down the shanties overlooking the docks. They seemed to move with a primitive intelligence, perhaps even malevolence. My scholarly training did not prepare me to defend myself very well, but my new companions were more than capable. My meager magical skills did help a little. Once the fire tendrils were banished a wall of ooze appeared, trapping some of the sailors attempting to flee. It seemed another elemental effect, this time of earth. We helped the sailors as best we could, but then river water rose up and destroyed a bridge while shards of ice rained down on us. We managed to make it to the dock and find Darrow's Dread, Big Tom's ship. Once onboard the crew set sail, but shortly after animated whirlwinds appeared and threw several crew overboard, including the Captain. Capt. Sharpe took control of the situation as we battled the final elemental manifestations. Once the danger was over we continued out over the Nethersea with our new crew seemingly mesmerized by Capt. Sharpe, afraid of Braggmnkk, and uncertain of the destination. I plan on conducting detailed interviews of the lead navigator John and 1st Mate Craig (pronounced Kree-egg) regarding the elemental manifestations. Perhaps they noticed something I missed during the fog of battle. Learning more about the malevolence exhibited by these procursus (outbreaks) is now my first priority, as they may hold the key to understanding arcana veneficium.
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Tags: Aug 2 2019 , Recap
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DM Angelo
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The World of Eos
The journey East
Three weeks later
(Insert date)
From Castle Blackwood they head east to the forests.
Goliath is slain by hyenas
Session: Game Session 11 - Wednesday, Aug 07 2019 from 9:00 PM to 12:00 AM
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DM Angelo
Posted by the GM
The World of Eos
Aboard the Sea Ghost
Aboard the Sea Ghost

May 11 996 Summers End
Morning

The Players
Goliath (Sellsword)
Adfric (Sir Baldomeris)
Phelan Duncan (The Magi)
Flannigan of White Wheel (The Bard)
Na'ab Selunesson Cleric of the Thousand Islands

The takedown of the Sea Ghost
The return of Thorsten Snow
The fall of Lord Bixby
The audience with the king
Session: Game Session 10 - Wednesday, Jul 31 2019 from 9:00 PM to 12:00 AM
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DM Angelo
Posted by the GM
The World of Eos
In the caverns after a rest....
May 11 996 Summers End
Morning

The Players
Goliath (Sellsword)
Adfric (Sir Baldomeris)
Phelan Duncan (The Magi)
Flannigan of White Wheel (The Bard)
Na'ab Selunesson Cleric of the Thousand Islands

The group wakes up...
In walks Na'ab
Adfric heals the party with found potions.
They move forward and clear the caverns.
They eventually signal the ship to come to Port and attack the three thugs.
They row to the ship and start murdering slavers
Session: Game Session 9 - Wednesday, Jul 24 2019 from 9:00 PM to 12:00 AM
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