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DM Jon
Posted by the GM
Champions of the Coast
Episode 003: The Gulthias Tree
Campaign Date: Flamerule 29, 30 & Midsummer Holiday 1489 DR
Adventure Date: Saturday, July 7, 2018

Episode Recap:
As the adventurers attempted to recuperate, angry goblins and their hobgoblin superiors harassed them repeatedly. The heroes prepared themselves for a full force attack, but one never came. While exploring goblin territory, the companions battered through a door that led into the kobold chieftain’s throne room. The kobolds defended their chieftain Yusdrayl and secured her escape despite taking heavy casualties. With the kobolds defeated, the adventurers eagerly removed the large metallic key from the jaws of the rearing dragon carving!

The heroes considered their options and decided to press on through the goblin infested portion of the citadel in search of the enchanted fruit the goblins were rumored to possess. The adventurers confronted the goblin leader, a nasty hobgoblin named Durnn, and defeated him along with his entourage. Durnn’s chamber held a circular shaft that pierced the floor and from it shined dim violet light. The walls of the nearly 100’ deep shaft were coated with strange white and gray vines which provided the companions with an easy means of descent.

The adventurers discovered a huge cavern in which a grove of sickly trees grew among a ruined structure. In the distance, a blackened, twisted tree bearing a large, ruby-red apple reached upward like a skeletal hand. Standing before the tree were three figures; a young male and female whose eyes were black, and their skin was gray with the texture of bark, and a middle-aged bearded druid. The druid spoke reverently about the Gulthias Tree and he informed the heroes they would make excellent supplicants. The companions overcame the druid and his allies by destroying the Gulthias Tree with showers of radiant fire from Delg’s Sacred Flame. The enchanted fruit was harvested, and after securing the area, the adventurers settled in for a rest.

NPCs
  • Durnn (male hobgoblin): Chief of the Durbuluk tribe

Episode Highlights:
  • Balamin, Baltrex, Delg and Nym advanced to 3rd level

PC Notes:
  • None
Session: Episode 003 - Saturday, Jul 07 2018 from 1:00 PM to 7:00 PM
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Tags: Recap
How I Killed Ras Nsi
Aerial wide shot of the Lost City of Omu. Goblins can be seen accidentally setting off traps as the camera pans closer. A feathered dinosaur corpse lies in a grotto.

Pogwe (narrating)
Kids, did I ever tell you about the time I killed Ras Nsi?


Cut to: Interior tent day.

Pogwe, Ishketh, Delphinius, and Revekeus are standing opposite a band of Red Wizards of Thay.

Pogwe (narrating)
It all started when your uncle Delphineus attempted to charm some Thayan Wizards…


Delphinius
And for those reasons and more, I think I’ve sufficiently convinced you to hand over the remaining puzzle cubes.


Zagmira
I have a counter proposal, we’re going to torture your bard a little until you bring us back the last puzzle cube.


Zagmira’s guards punch Delphinius in the stomach and he collapses to his knees.

Delphinius
I’m going to kick your ass. In song form. Once I’m safely back in the city. You’ll rue the day…


The guard punches Delphinius again.

Delphinius
On further introspection, I have decided to sit here quietly while you go get the puzzle cube.


Interior Fane of the Night Serpent
The dark cave is illuminated by torchlight.

Pogwe (narrating)
We couldn’t decide which approach to take. Things started to get a little heated.


Revekeus
I’m telling you, the back door is a bad idea. My wizard sense is tingling like crazy! I’m going to scout the front entrance.


Steve
No, no, no. We always go the back way.


Revekeus
No we don’t, we always go the front way! Wait, who are you again?


Steve
It’s me Steve. The lovable Grave Cleric?


Pogwe (narrating)
Kids, you remember Steve, the lovable Grave Cleric?


Revekeus
Well, I’m still taking the front path. Peace out snitches!


Interior Fane of the Night Serpent
Pogwe, Ishketh, and Steve wait patiently for Issar the snake man to notice them.

Slave boy
The attractive Issar demands to know why he is being disturbed.


Ishketh
We are but humble servants of the night god. We mean no disrespect.


Slave boy
The sexy Issar has no time for plebeians. Be gone!


Ishketh (whispering to Pogwe)
I have never wanted to hit a child more.


Steve
New plan.


Pogwe (narrating)
That’s the moment when things got a little, let’s say, out of hand. But, now that I think of it this part might be a little R rated for you so let’s just fast forward a bit.


The scene plays in fast motion. There is a blur of motion and blood begins to fly as the party destroys Issar, dispatches the giant snake Azi Mas, enters a harem chamber, and kills more snake people.

Interior. Ras Nsi’s chamber.
Ras Nsi looms menacingly over the party.

Pogwe (narrating)
That’s Ras Nsi, kids. He’s one bad-A dude. Oh quick background. We met the Red Wizrd’s man on the inside, he told us when old Ras would be vulnerable. Then we struck a deal with Fenthaza. Blah blah blah. Anyway, there we were, about to fight Razzy when Revekeus finally shows up.


Revekeus (panting)
I told you…front entrance…


Steve
You look a little worse for wear, Rev.


Revekeus
Not one word, Steve…not one word.


Pogwe’s kids (narration)
Wait, I thought you said Revekeus wasn’t there.


Pogwe (narration)
Kids, never mention this to your uncle but…


Exterior front of the Fane.
Revekeus is caught in a snare hanging from a tree while excited goblins poke him with sticks.

Revekeus
I am going to kill those guys.


Interior Ras Nsi’s chambers.

Ras Nsi clears his throat.

Ras Nsi
If this little love fest is over, it's time for you to die.


Ras Nsi steps onto a portal and his guards turn on the party. A battle ensues until the party finally fights their way to him.

Ishketh
Alright Ras Nsi. Prepare to meet your doom. We have traveled long and far to finally meet you face to face. No more will you be a blight upon--


Steve stabs Ras Nsi killing him easily.

Ishketh
Steve! I was doing a thing.


Steve
I know, I know. I was just bored, man. You were going on and on and on.


Revekeus
He was monolgueing, Steve! Do you know how much we’ve built up to this moment??


Steve
Oh my gaaahd, what’s the big deal? Let grab his stuff and goooo.


Ishketh facepalms.

Interior. Antechamber before Ras Nsi’s hideout.
The party leaves Ras Nsi to rot only to find Fenthaza ready to betray them

Fenthaza
You were fools to trust me! Now you will perish!


Suddenly, Sekelok busts through the wall and starts destroying Fenthaza’s guards

The party (in unison)
Sekelok!


Pogwe (narration)
This part has a lot more payoff if we hadn’t skipped that middle part. You can ask your mother about harems.


The party watches as Sekelok easily dispatches Fenthaza and her guards.

Ishketh (to Sekelok)
Way to go, buddy. It looks like you’re in charge now.


Sekelok nods and pulls out the missing puzzle cube.

Ishketh
You sly devil, you had it the whole time!


Sekelok smiles sheepishly.

The party waves goodbye to Sekelok and heads for the exit.

Revekeus
Nice work, guys. Now, we’ve got a bard to save. You know Steve, I had my doubts about you but you really pulled it togeth…


Steve looks up suddenly and trips, dropping the puzzle cube onto the ground shattering it.

Revekeus
Steeeeeve!


Freeze frame ending.

Pogwe (narration)
And that kids, is how we killed Ras Nsi.

Session: Fane of the Night Serpent - Friday, Jun 08 2018 from 10:30 PM to 2:30 AM
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Tags: Journal , Recap , script
Epic × 2!
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Lhynard
Posted by the GM
Per Multiversum
Prelude
"Dead slow!" shouted the halfling. "Prepare for landing."

   Captain Ombert Stronghull's orders were relayed from aftcastle to main deck to the helm room in the forecastle.

   Toward the aft of the main deck, young Oma yr Raisa el Catahras crouched low in her violet gown with her arms around her knees. "Oh, I do not like the idea of landing," she said.

   The seven-foot-tall, 300-pound frame of the half-orc Nargroth Kilmander, in stark contrast, was half-hanging over the port railing, enjoying the rush of a controlled fall out of the sky. "I do not like the idea of crashing;" he called back. "Landing is great!"

   "You are not helping!"

   "Lay down!" called the Captain. Oma sprawled herself flat on the deck, not understanding the naval command.

   "Lay down!" echoed Martin, a human sailor standing near the forecastle with a daisy tattoo on his bicep.

   The 40-ton bulk of the Frihet was now some twenty feet over the deep waters of the Shining Sea — now fifteen feet, now ten feet.

   "All hands, brace for landing!" shouted Ombert.

   ...now five feet.... The flying galleon struck the surface with a slap, as walls of ocean spray shot forth on both sides to collapse again in a sizzle. Beneath their feet, they felt the wood of the deck surge.

   Tied up within a small pen in the center of the deck toward the stern, a dromedary camel and a white warhorse nuzzed and neighed. Nargroth stroked the back of each of their necks. "Do not be afraid, Kamila and Cloud," he said soothingly.

   "Helm down!" commanded the Captain, and his order was echoed once again. Suddenly, a cool breeze reached them, carrying with it the smell of salt water, as the atmospheric envelope surrounding them was dispelled.

   "Jayce's landing was more vigorous than yours have been," noted Hakam yn Hamdulah el Anachtyr, as he clutched to the aftcastle rail to the right of where the captain stood on a crate behind the wheel of the mundane helm.

   "He did a fair job," said Solisar Keryth, who was standing next to the Calishite cleric. "Remember that the spelljammer travels much faster now," added the gold elf.

   Ombert licked his finger and held it to the wind. "Of course! We are coming in against the wind...," he said. Then he called out, "Stand by to go about!"

   Nargroth made the two large animals lie down, and then he and Martin rushed over to the main sail. Two other pairs of sailors rushed to the other sails. There were Gren and Niff to the bow and Loreene and Brad to the stern.

   Jayce, looking as out-of-place as usual in his dark eye lenses, stepped out onto the main deck from one of the doors to the forecastle. "How did I do? Amazing piloting, eh?" He removed some flint from his pouch and prepared to light his pipe.

   "Rougher than I would have preferred," answered Hakam.

   "You almost made me puke, orcwit," said Oma.

   "Ready about?" shouted the captain.

   "Aye, aye!" called back the six sailors in near unison.

   Ombert spun the wheel counterclockwise, exhibiting more strength than one would expect from such a small humanoid. "Helm's a'lee."

   "Lee ho!" called the six sailors in unison, as they yanked simultaneously on taught ropes.

   Jayce ducked at just the right moment as the boom of the main mast swung overhead as he approached the aftcastle steps to join his friends.

   The Frihet was tacking into the wind, which was from the north. The three adventurers now looked to starboard to take in their destination, the great city of Calimport, the most populous city in the known world.

   "I must admit that sailing under the power of the spelljamming helm is far simpler than under the power of Akadi," said Ombert. "The wind is always behind us when we are aloft."

   "I could cause it to come from the bow if you prefer a challenge," said Jayce.

   "The wall is indeed impressive," said Solisar. He was referring to the twenty-foot tall sea wall that surrounded the capital of Calimshan.

   "In the stories of my people," Hakam said, as if quoting from memory, "the foundations of these walls were laid by marid and dao during the time of the reign of Calim."

   "We know," said Jayce. "You are talking to a bard and an historian, remember?"

   "They are signalling us," said Solisar. A series of colored flags of various shapes had been run up one a pole atop one of the towers of the wall.

   "Yes, yes, I know what the wind speed is," mumbled Ombert, as if someone had spoken to him. Then he called out, "Signal our answer!"

   A spindly gnome at the forecastle was rapidly attaching flags to a rope. (Ombert had hired him and several other sailors on at a town in Lantan, after Hakam and Jayce had convinced the hin to captain their magical vessel, since the Frihet was somewhat larger than the halfling-built Daisy.) The gnome had a rather pointed nose, and the other sailors (at his request) called him "Gullbeak".

   The flags were displayed, and they waited for the harbormaster to respond with a new set of flags.

   "We are permitted entry into the port," said Ombert.

   "Then take us in, good captain," said Jayce.

   Under Ombert's expert piloting, the Frihet passed between the two guard towers at the gate of the great sea wall, which was thirty feet thick. It was an annoyingly slow process and required the efforts of many sailors.

   "That is a good number of boats," said Jayce. He was severely understating the view before them — literally half a thousand sailing vessels were within the sheltered harbor. The waters themselves were covered in debris, both floating trash and the tops of wreckage. Rising from the wooden docks at the shore was the great metropolis of Calimport, with stone and mud-brick buildings of every shape and size surrounded by tents and flags of all colors and punctuated by domes, arches, and minarets galore. Rivers of people could be seen in the streets leading down to the water.

   "I dropped him off at the marina there," said Hakam, pointing to the left. He was referring to their wizard companion, Szordrin Dundragon.

   "Aye, but the harbormaster is sending us to those larger docks on the other side," said Ombert.

   "Where did you tell him to meet us?" asked Solisar.

   "At the marina," said Hakam.

   "Well, it will not hurt us to step aground for a bit, will it?" asked Jayce.

   "The longer we tarry, the greater the chance that Yrevkethend breaks through to the refugees," said Hakam.

   "I am just going to get a single drink with Loreene and Gren," said Jayce.

   "And with me," called up Nargroth from the main deck.

   "Fear not, good cleric; we are not going to visit a festhall!" continued Jayce.

   "Hey, maybe you aren't!" said Brad as he tied off a rope behind them.

   Hakam still looked annoyed at the prospect of a long stop.

   "Look, I have not been to the mainland in months; I am not going to stand on the ship while you search for a tiefling amongst all these people. Also, recall that I have sat on my hindquarters for the last eight hours and that magic chair is no Calishite floor pillow!"

   So, once the ship was docked, a good number of the sailors headed into the taverns of Affar Drudach of Ylar Sabban, the Inn Sabban, while Hakam and Solisar struggled to push their way through the crowds west toward the marina. The streets had an overwhelming smell of seafood from all the fishmongers selling their wares.

   "Watch your money pouch," warned Hakam, who was clearly uncomfortable with the throngs of people about.

   "Is Memnon like this?" asked Solisar, referring to his friend's home.

   "Not at all," said Hakam. "It is far less crowded. Also, I rarely go down to the street level; I walk the drudach walls."

   Solisar glanced to the right and noticed an elevated pathway with steps periodically leading up to it. Many of the buildings had entryways opening to this walkway rather than to the dusty ground below. They were approaching an archway in one of these drudach walls and passed through.

   "We have entered a new district or sector," explained Hakam.

   They passed through another similar arch as they followed a winding road through the Dock Ward, passing countless bazaar tents and booths, inns and taverns, and sea-related guildhalls, until they reached the marina in Bayown Drudach of Jarûz Sabban and walked out onto the floating wooden platform.

   Hakam was correct to assume that Szordrin would be waiting for them at the same spot where he had dropped him off months ago. The black-bearded wizard stood by a couple barrels, and his weasel familiar, Ferry, was curled up and napping atop one of them.

   "Alae! said Solisar. "It is good to see you, Szordrin."

   "Why do you have two barrels?" said Hakam.

   "They are full of spices," said Szordrin. "Calishite spices are the rage on the Rock of Bral, remember? I have arranged for us to make a good profit from this."

   "Black market spices, no doubt."

   "Not at all! They were legitimately purchased from Pasha Halus!"

   "Even so, we have no need for more cargo. Captain Stronghull and I already arranged for a trade agreement with the Lantanna. The Frihet is full of smokepowder and clockwork inventions, purchased from the sale of The Daisy."

   "So we are sailing a large explosive into wildspace now? It seems that spices are a safer route. I spent my own coin on these barrels up front; they are coming with us."

   "Fine, but you are going to have to wait here for me to go get Nargroth and another sailor; Solisar and I cannot carry those!"

   "I shall be here waiting as before."

   So Hakam and Solisar left the marina to find Nargroth. As they walked away, Ferry clicked and chirped at his master.

   "Yes, Ferry, I am well aware that Pasha Halus is the leader of the Loyal Order of Fishmongers, not the Spicemonger Fellowship."

~~~~

   "So, I poked me head in a place called the Copper Ante," said Brad. "Learned today that hin dames look just the same as human dames under their clothes."

   "Why wouldn't they?" asked Loreene. "Hin are just miniature humans."

   "Racist," stated Niff, who was himself a halfling.

   "I expected them to have hairier feet!" explained Brad.

   "Why would they have hairy feet?" asked Gren.

   "Haven't you seen the captain's feet?"

   "What I don't understand," said Martin, "is why did they need to be without clothes for you to notice their feet? As usual, you do not make any sense!"

   "It's the style these days for ladyfolk to shave their feet," said Niff.

   "Is it the style for menfolk these days to shave their heads?" asked Gren. (Niff was bald.) "And why are your feet shaved?"

   "Hey, look! It's our favorite trickster wizard, Szordrin," said Martin.

   Hakam, Solisar, and Szordrin were coming across the gangplank. Behind them Nargroth and a sailor named Guttar were carrying the two barrels over their heads as if they were baskets of laundry. (Guttar was a huge, muscular man who never spoke.) They carried the barrels to the cargo hold in the steerage deck.

   "Let me show you what my kin did to enhance the ship," said Solisar, guiding Szordrin into the forecastle and past the open door to the small room where the magic helm sat. "First of all, it turns out that the helm that we had was a Netherese spelljamming helm, which was only a rumor among the scholars of spelljamming history. They were much slower than standard helms but had the added feature of causing a ship to hover for many hours, even when the helmsmen vacated the chair. You can see how this would be useful to a nation with many flying cities. The elves were delighted to have come across a real specimen and offered an even trade of a modern major helm for our Netherese helm, which they wanted to study and display in a museum."

   The new helm had a more elegant look to it than their old helm. Solisar led Szordrin further on to the steps down to the lower deck and continued, "I agreed to the trade but also got them to agree to refurbish the ship and build separate cabins. As an example, here is our new wizards' laboratory."

   The lower deck, which used to be a mostly open space, except for the first mate's cabin and the galley in the stern. Now had a narrow hallway leading aft with doors on each side. Solisar opened one on the left to reveal a small rectangular cabin with a desk, a shelf for books and scrolls, and an assortment of candles and writing implements.

   "Across the hall here is our crew lounge." This room was a bit larger and had a table and chairs for eight.

   About this same table, Hakam, Solisar, Szordrin, Jayce, and Oma later sat that evening, as above deck, the captain and his crew piloted the ship out of Calimport harbor.

   "Mythlos arrived at the keep," Hakam explained to Szordrin, "but he found it destroyed, flattened to the ground by the blue dragon. Yrevkethend managed to track Rinald there. Rinald was able to evacuate a good number of the keep's inhabitants into the Dwarven ruins below. They are all, including, Mythlos, now holding up there, but their supplies and food are running out. We have already stocked the ship with food for them."

   "How long ago did this happen?" asked Szordrin.

   "Near the beginning of the year."

   "I suspect that this was motivated by the dracorage," said Solisar.

   "It must be what caused her to violate her agreement with Sseth and the bronze dragons," said Jayce.

   "I have already notified the duchess of Tethyr," Hakam continued. "She was aware of the rage, but her armies are spread thin with other matters. Before we can head into wildspace, we need to rescue Mythlos and Rinald and any other refugees."

   "It seems to me that Rinald should have offered himself to the dragon and spared the destruction and loss of life," said Szordrin. "He put his own family at severe risk."

   "You never met Rinald," said Jayce. "He was a good man and would certainly have sacrificed himself if it would have changed matters."

   "In a manner of speaking, I did meet Rinald."

   "A statue of Rinald does not count," said Jayce.

   "We will reach the Rock of Bral shortly enough, Szordrin," said Solisar. "The new helm is significantly faster. We will make up lost time."

   "We have no deadline in any case," said Hakam. "Leokas is free from his geas; we are free from the ice devil Tosvin; our exile by Samber is over; and Ilthian is back on her island."

   "Presumably," said Solisar.

   "The more time we give Samber, the more powerful he will become," said Szordrin.

   "Cassiera and Galadrel arrived safely at the High Forest before Mythlos left them," continued Hakam, ignoring Szordrin's protest.

   "Cassiera was that snake woman who stowed away on The Daisy, was she not?" asked Oma. "She followed you into the mine before you all vanished, but who is Galadrel?"

   "Galadrel is Leokas' mother," explained Solisar.

   "She was his wolf, Stormshadow, in disguise this whole time," said Szordrin. "We only found out becuase we entered an anti-magic field in our travels."

   "A werewolf?" she asked.

   "A lythari," corrected Solisar.

   "And what about Samber?" asked Szordrin. "He is, after all, the only reason all of us are together."

   "I was just waiting my turn," said Jayce. "Let me tell you what I have already shared with Hakam and Solisar.

   "Samber was born in the settlement of Dtakkar on the island of Suj about 50 years ago. His full name is Samber Lamstrand. Both names are common Lantanna names. He staerted out with a typical story. Like many boys in Dtakkar, he took an apprenticeship in one of the clockwork toy factories. He also became a follower of Gond and became one of that church's temple boys.

   "I found that Samber learned magic from a young friend named Ronan who was an orphan and raised by gnomes. The boy was not Lantanna, and he was described as having silver hair and golden eyes."

   "A half-gold half-silver elf, perhaps?" asked Solisar.

   "No, he definitely was not an elf," continued Jayce. "In any case, this boy who introduced Smaber to arcane magic and his whole gnomish family vanished one day, and no one nows where they went. Samber, I am told, was not that bothered by it."

   "He probably murdered them," said Szordrin.

   "As a child?" said Oma.

   "If Samber were a murderer, I believe that all of us would be dead by now," said Solisar.

   "His sins are deeper than that," said Hakam.

   "That is all I know of Samber's childhood," said Jayce. "Once he reached adulthood, he became a full clergy member of the Church of Gond. Those who knew him during that time claimed that he was one of their most promising priests. He mixed his arcane and divine magics to animate the toys that he created and became mildly famous for this in Dtakkar. This fame attracted the attention of a woman namved Avilda SeKorc. He proposed, and the two were married after about a year of courting."

   "And Avilda looks like Ilthian?" asked Szordrin.

   "Yes," Jayce replied, "but she had red hair, green eyes, and pale freckled skin, like the average Lantanna maiden.

   "Samber and Avilda seemed to have had a happy marriage, at first, but they were unable to have children. This devestated both of them, and they tried a wide assortment of solutions, including herbs and the most bizarre gnomish contraptions, all without success.

   "I spoke with Avilda directly, and she told me that she left Samber because he 'loved his work more than me,' but the town gossip says differently. See, Avilda remarried and had four children with her new husband. Samber is the one who is infertile. He knew this and tried his hardest to give his wife children. According to the elderly neighbors, Avilda left because Samber began experimenting with creating a child using magic, which ended with disturbing results.

   "The priests of Gond told me that Avilda's departure threw Samber into a severe depression. Her remarriage drove him mad, and he disappeared. No one in Lantan has heard from or seen him since."

   "When did he disappear again?" asked Solisar.

   "About 35 years ago."

   There was a knock on the door. It was Nargroth. "Milady, the captain is calling to lay aloft. We have cleared the harbor; you are needed at the helm."

   Oma rose to head to the spelljamming helm.

   "Well, that is the story I have," said Jayce. "Now I am off to bed. Wake me when we reach Belvin and Leokas."
Session: 101st Game Session - Wednesday, Apr 18 2018 from 8:00 PM to 11:00 PM
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Tags: Background , Recap
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Rúnar
Posted by the GM
Echo & Unison
Sessions 1-3 Recap
In the city of Neverwinter, a dwarf named Gundren Rockseeker hired you to escort a wagon of mining supplies to the frontier settlement of Phandalin in the foothills of the Sword Mountains. He said he and his brothers had discovered "something big". Gundren set out ahead of you on horseback along with a warrior escort named Sildar Hallwinter.

The wagon was to be delivered to Barthen's Provisions in Phandalin and the reward was 100 gold pieces.

You had just turned off the High Road going south onto the Triboar Trail going east when you came across the horses of Gundren and Sildar, killed by goblin arrows. When you investigated more closely, four goblins attacked you from the thickets. You defeated them and left one alive.

The goblin said that Gundren and Sildar had been taken alive to the cave hideout of the warlord Klarg. He led you to the cave. You killed the goblin lookouts outside the cave and went in.

On encountering Klarg, you tricked him into coming outside the cave where you beat him senseless. Regaining consciousness, he told you that Sildar was in the cave, being held by Klarg's second in command Yeemik. He said Gundren had been taken to king Grol in a place called Cragmaw Castle.

Klarg took you to see Yeemik deep in the cave, commanding him to release Sildar to you. Yeemik saw an opportunity and commanded his goblins to attack you and Klarg. They killed Klarg and defeated all of you.

Some hours later, you awoke tied up and without any of your things, the goblins all gone. Sildar used his teeth to undo a knot, and soon you were free of your tethers. He related the following information to you:

  • The three Rockseeker brothers (Gundren, Tharden, and Nundro) recently located an entrance to the long-lost Wave Echo Cave, site of the mines of the Phandelver’s Pact.
  • Klarg had orders to waylay Gundren. Sildar heard from the goblins that the Black Spider sent word that the dwarf was to be brought to him. Sildar said he didn't know who or what the Black Spider is.
  • Gundren had a map showing the secret location of Wave Echo Cave, but the goblins took it when they captured him. Sildar believes that Klarg sent the map and the dwarf to the chief of the Cragmaws at a place called Cragmaw Castle. Sildar said he didn't know where that might be, but he suggested someone in Phandalin might know.
  • Sildar’s contact in Phandalin is a human wizard named Iarno Albrek. The wizard traveled to the town two months ago to establish order there. After the Lords’ Alliance received no word from Iarno, Sildar decided to investigate.

You made your way back to the wagon with Sildar and went on to Phandalin the next morning. Sildar secured some treasure from the townmaster, and paid you 50 gp for the rescue. You delivered the supplies to Barthen's Provisions and Elmar Barthen paid you the promised 100 gp.

Elmar Barthen said the two younger Rockseeker brothers, Tharden and Nundro, had gone into the hills twenty days prior and had not returned. They were due back and Barthen was worried something had happened to them.

He also said that all the businesses in Phandalin were having trouble with a gang of ruffians that call themselves the Redbrands. The Redbrands shake down every business in town and generally terrorize the people. But they leave Halia Thornton of the Phandalin Miners' Exchange alone. Barthen said the Redbrands don't want any trouble with her. He said the Redbrands frequent the Sleeping Giant Taphouse on the dodgy end of town.

You bought weapons and supplies from the Lionshield Coster in the town square. Then you went to speak with Harbin Wester, the townmaster and banker of Phandalin. The townmaster was offering 100 gp to anyone who could get rid of the orcs in Wyvern Tor, a place in the hills east of Phandalin.

You went to the Stonehill Inn and spoke with people there. You learned the following information:
  • Thel Dendrar, a local woodcarver, stood up to the Redbrands a tenday ago when they came by his shop and leered at his wife. The ruffians murdered him. Several townsfolk saw it happen. The Redbrands grabbed his body, and now his wife, daughter, and son have gone missing too.”
  • Qelline Alderleaf’s son Carp said he found a secret tunnel in the woods, but Redbrands almost caught him.”

You went to find Carp at the Alderleaf Farm on the south end of town. Carp said he had seen "two big ugly bandits" talking to some Redbrands at the hidden entrance to a cave in the woods. He thought the Redbrands might have a secret tunnel that goes underneath Tressendar Manor the ruin at the east edge of town.

You followed Carp to the tunnel and went inside. There you encountered a one-eyed monster who demanded to be fed. It seemed familiar with the Redbrands. You killed the monster and searched the caves.

A crevasse ran through the cave, and cold air flowed from it. At the bottom you could see the mutilated body of a blond-haired bearded man.

You found a secret door at the end of one of the tunnels, leading to a stairwell with a fountain, and a door to the outside at the top of some stairs. Under the stairs, a trapped hallway led to a copper door. You avoided the trap and opened the door to find a crypt of elven design. Three skeletons animated and attacked you as you moved through the crypt. Nortle turned the skeletons and this helped you defeat them quickly.
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Lhynard
Posted by the GM
De Exilio
Chapter 5 — Tuning Forks
~ sixth-day, 6th of Hammer, The Year of Rogue Dragons, dusk
The Friary of St. Amahl


A small door opened in the twenty-foot-tall white-stone walls and a tall, bearded priest stepped out, garbed in a gray skullcap. "The Crying God and St. Amahl welcome you to this humble friary!" he stated. "I am Brother Ottad yn... Hakam? I mean, yn Khiber, but... Brother Hakam, is that you?"

   Hakam nodded. "Yes," he answered in Alzhedo. "I am pleased to see you, Brother Ottad." Hakam was thankful that the man had introduced himself, because he had forgotten the Ilmatari friar's name. He did, however, recall the name of the head friar. "Is Father Rahimat available?"

   "He was just retiring to his chamber for the night, but I shall retrieve him. Come, follow me." Ottad led Hakam into the old caravanserai. The courtyard was mostly empty but for a single friar drawing water from the central well. "You surely must have an important matter to be returning to us!" Ottad continued. "I pray that all is well with you and your companions."

   "It is presently," said Hakam, "but the last year has not been a restful one. I am here on behalf of another."

   "I see that you have 'upgraded' your flying carpet for a flying boat!"

   Hakam nodded. The spelljammer was hovering low to the ground a distance from the friary, waiting for Hakam's return. "My god has indeed shown us favor on our quest," said the cleric.

   Ottad led them up the stairs on the wall to the upper level. This was where all the simple rooms were, where the friars lived. An elderly woman passed them on the wall, carrying a basket of laundry. "Brother Hakam!" she said. "Ilmater blesses us with your presence."

   "And Anachtyr bless thee also, Sister...."

   "Jasmal," she completed for him.

   "Is Rahimat still awake, Sister Jasmal?" asked Ottad.

   The old woman nodded. Ottad continued leading them around the walls to the room above the chapel and then knocked on the old, wooden door. Rahimat's voice answered, asking for a moment, and then shortly the door opened. Father Rahimat was much younger than many of the other friars, though still older than Hakam. The Calishite man had a teardrop tattoo beside his right eye. He was no longer dressed in his clerical robes but was still wearing the red skullcap that signified his station.

   "Brother Hakam, is that you?"

   "It is. I apologize for disturbing you."

   "Think nothing of it. It has been almost a year. I see that you have progressed in your order."

   "I am no longer assigned to Memnon," said Hakam. "My god has sent me into the greater world as a justiciar."

   "I congratulate you!" said Rahimat. "Come in, come in. How can I be of service?"

   Ottad left them, and Hakam entered the small room. "My companions and I have an acquaintance suffering from a powerful magical curse. We believe that the only solution is for him to leave this plane. He is not a human; he is a being of fire. I would like to send him to the Plane of Fire until the duration of the curse ends, but I know little about the planes. I know that such magic requires a focus to send one to the desired location. We were nearby, so I thought to stop here first."

   "A being of fire? Have you made amends with that efreeti your companions fought outside our walls last year?"

   "Not the efreeti, no. He violates Anachtyr's holy laws and it is him we seek as the next stage of my divine quest. The one we wish to help is the dragon that assisted us in that fight last year. The dragon is our ally and has been our eyes and ears in this desert in the past year, while we have dealt with matters elsewhere. He has been watching over your friary all this time, in case the mummy or the efreeti were to return."

   "Yes, the mummy. Are you aware that she has been active again?"

   "The dragon has informed us of this, yes, but what more can you add?"

   "About a tenday ago, Brother Hamash was on a prayer walk near Dashadjen, when he saw from a great distance a small army of skeletons emerging from the sand and heading to the south. Some of them were much larger than human skeletons. We have kept a friar on lookout ever since, but the skeletons never returned."

   "This confirms what the dragon himself has told us," said Hakam, "but the fact that you have not seen them return is useful. Thank you for this."

   "Ah, but about your dragon friend, you must know that we are simple folk here at the friary and know little about other worlds — except perhaps about the Seven Heavens and the House of the Triad — much less how to travel there. Have you sought out your superiors in Memnon?"

   "That is where I planned to head next, but we have a limited time in regards to this curse, so I thought to stop here first. I should depart then. It was pleasant seeing you again, and thank you for the news about El Sadhara."

~~~~

"I have heard the voice of a messenger in my mind, as I have remembered you in my prayers."

   "What did the voice reveal?"

   "It told me that you have been chosen as a justiciar, for a special purpose," said Mualak yn Kurush el Anachtyr. "It seems that I am no longer your superior."

   "You are still a man whose advice I covet, rafayam," said Hakam.

   "I thank you. I shall do my best not to disappoint. I admit that I was not surprised, considering our last conversation," Mualak continued. "What more have you learned of this Samber?"

   "Anachtyr has divinely revealed to me Samber's purposes and the urgency needed in stopping him."

   Hakam was now in Memnon, in Anachtyr's temple, the House of Justice. He proceeded to update Mualak further on the happenings in the months since Eleasis, when last he had sent word to the older priest. Finally, he explained the matter with Sseth and the dracorage curse.

   "A planar tuning fork?" said Mualak. "If you already have the power to use such an item, you have already surpassed all of us here in your former home, including myself. Anachtyr has truly favored you, young Hakam. You would have made Hamdulah proud."

   "Is Abbot Mohad still here?" asked Hakam. "I recall that he told many stories of the wonders of the House of the Triad."

   "Abbot Mohad is still with us. His tales were from supposed visions that he had; I am certain that he has never left this plane. Nevertheless, the planes of existence were of great interest to him. I shall summon him."

   A half hour later, Hakam was sitting with an older priest, who had been woken from his sleep. Though it was nearly midnight, the man had seen fit to dress in his blue and purple clerical vestments for this brief meeting.

   "This is what I know of tuning forks," said the white-haired cleric. "Both the material of the fork and the note to which the fork is tuned are important. I do not know all of the 'rules' of how it works, but I can tell you that upper planes usually require gold forks; lower planes usually require iron ones. The inner planes all require specific metals, and the paraelemental planes are alloys of those metals. As far as tuning, the forks tied to the quasielemental planes are usually tuned sharp for positive planes and flat for negative planes. I have no idea what notes are required, however.

   "Most folk assume that one can only reach the first layer of any outer plane, but I have heard a rumor that, if one uses multiple tuning forks, ringing in just the right harmonies, one can bypass the first layer and reach others. For example, a major chord might take one to a second layer; perhaps a minor chord could take you to the third."

   "Do you not know the material of a fork tuned to the Plane of Fire?" asked Hakam.

   "I would guess brass," said Mohad, "since the infamous City of Brass is located in the Plane of Fire."

   "But brass is an alloy, is it not?" said Hakam.

   "True, true, so no, that cannot be — maybe zinc or copper then. Let me tell you this: if you truly wish to journey to the Plane of Fire, it seems to me that the Kossuthans would be the most help to you. As you must know, the Temple to Kossuth here is in Efreet's Drudach. I once knew the Eternal Flame there, Konal al Zalath. We once adventured together in my younger days. He grew to be much more powerful than I and also more fanatical. We agreed on the importance of a lawful society for Calimshan, but he began to believe that only a purification by fire could correct the ails of our nation. When I first came to this House of Justice, he joined up with the Shrine of Kossuth here. It has since grown into a full-sized temple.

   "I shall write you a letter to the Eternal Flame there, requesting his assistance. Perhaps he will grant a favor for his old friend. I must caution you, however. I am told that the Kossuthans of Memnon seek to restore its namesake to power and bring about a Second Memnonnar. Be careful with your words."

~~~~

Hakam found his way along the drudach walls to Coastal Road Sabban in the west. Efreet's Drudach was simple for him to find without the daytime crowds, and like the House of Justice, the temple to the Lord of Fire was located at the intersection of the drudach walls, so he never even had to dirty his feet with city dust. The temple was a ziggurat, clearly constructed of the same strange black stone as the ancient outer walls of the genie-built city. A red glow came from within.

   Hakam entered the temple with caution and was stopped immediately by a bald monk dressed in a thin orange tunic. The man was unarmed, but Hakam suspected that he was trained in combat and had no need of weapons to guard the temple.

   "What do you want, al Anachtyr?"

   "I come bearing a message for your Eternal Flame, sadidrif," said Hakam, holding the rolled up and sealed letter in his palm.

   "At this hour?" The man whistled, and two other temple guards came over. "Stay here," said the monk, taking the letter, "and I shall find out if the Eternal Flame will see you."

   The two guards watched him with arms crossed over their chests. Hakam ignored their intimidating stance and looked to the center of the temple from the second floor. The ziggurat was open in the center, its highest floor supported by a single massive column of black stone. About this column burned an enormous bonfire, which filled the whole temple with heat and light. Lit torches also covered the walls every yard or so. Hakam already found himself sweating from the heat of the place.

   The first monk returned. "This way," he said.

   Hakam followed him around a bend which led them back outside, where they ascended the steps on the outside of the temple up to its highest level. "Enter," said the guard.

   Hakam obeyed and entered the single room at the top of the temple, the chambers of the so-called Eternal Flame. The room was ornately decorated in Calishite fashion and was quite warm from the heat of the immense bonfire below them in the main temple chamber.

   "Greetings, fellow seeker of order," said the single man in the room with Hakam. "I am Konal al Kossuth." He gave a little bow in Calishite manner, and Hakam returned the custom. Konal was dressed in a robe of red, embroidered with a pattern of crimson flames. About his neck was a magically glowing holy symbol of a stylized flame. The man himself looked Calishite in features, with a long, pointed black beard, but his skin was a deep red color. Hakam guessed him to be a genasi, but he kept the thought to himself.

   "I have read the letter from my old friend, Mohad," said Konal. "He tells me that you are seeking a way to the Plane of Fire, though he did not explain why. He claims I owe him a favor.... I owe him nothing."

   "If you owe him nothing, perhaps I could purchase what I need from you instead," suggested Hakam.

   Konal chuckled. "I have no need anymore of a tuning fork to travel to the realm of the Firelord," said Konal, as he walked from Hakam over to an ivory set of drawers on the other side of the room. "This is Memnon, the capital of Memnonnar, a city that was once a city of efreet. Efreet need no tuning forks." He brushed aside a large lizard that was blocking one of the drawers and then opened it. "We Kossuthans of Memnon have discovered a portal in the ruins across the river, the Great Brass Gate, which Memnon himself used to ferry soldiers from his home plane to aid in the war against Calim. It still functions. I would rather arrive at a known location in the City of Brass than chance appearing in a pool of magma." He turned toward Hakam and tossed him something that he had removed from the drawer.

   Embarrassingly, Hakam failed to catch it; it tumbled to the floor and rang in a pure solid tone.

   "Slow reflexes for an adventurer," said Konal.

   "I am our party's healer, diviner, and judge," said Hakam, as he picked up the copper, two-pronged fork from the floor, "not our warrior."

   "Judge?" said Konal. "By what laws do you judge? The legal proceedings of you al Anychtyr are all a farce. You know as well as I that there is no law in Calimshan but for the word of whichever pasha holds the power."

   "There is a higher law," said Hakam, "and a strict cultural order is better than the alternative."

   "Yes," said Konal, "there is a higher law, and it shows this entire Caliphate is corrupt, is guilty. Do you not think that it is time for the purification of Calimshan? starting with the Syl-Pasha and working down the ranks until all of the chaff is burned away?"

   "To speak against the Syl-Pasha is traitorous," said Hakam.

   "Do you think that he came to power lawfully? The man is a murderer and a crime lord. How many sons does he have as puppet rulers in every city? A corrupt leader is no leader at all!"

   "Take no offense, but I did not disturb you to discuss politics or theology," said Hakam. "What do I owe you for this copper fork?"

   "You owe me nothing but to consider my words," said Konal. "Calimshan will one day pay for its sins."

   "I shall consider them," answered Hakam, "and I thank you for this gift. Shall I find my own way out?"

   "You will probably want one of these also, before you leave," said Konal. This time he reached over and handed the item to Hakam rather than tossing it. It was another fork, made of a cold metal. "This one is steel. You will need it if you ever wish to return to the Material Plane."

   Hakam thanked the Eternal Flame again and then departed from this very strange encounter. He returned to the western gate of the city and departed, then walked north over the fields to the banks of the Agis, where he had left the rowboat.

~~~~

Szordrin and Solisar carefully walked through the museum of the brass dragon Sseth. Sseth, after talking to them both about happenings in the world for several hours in the the extradimensional space, had been happy to let them explore his library and "hall of historic atifacts." Having returned to the foyer with the nine Calishite columns, they stepped into a massive, high-ceiling hall that was large enough to be a noble's ballroom. Polished stone steps led to the floor of this large hall and also to a raised walkway large enough for a dragon to stroll that curved around the eastern wall. This wall was filled entirely with an enormous bookshelf. Strangely, the books themselves were sparse — no book was adjacent to another — and all of them were lying on their back covers. Solisar supposed that this was because it would be difficult for the dragon to remove one of the human-sized books from the shelves if they were packed together.

   Looking at the books, they did not seem to be tomes of magic or great historical epics; they seemed primarily to be popular works from different times. For example, there were several tourists' guidebooks to places that no longer existed, such as Jhaamdath, Valashar, or Meiritin, and a few copies of Intructions on Operating a Crossbow: A Guide for the Qysar's Soldiers and a few more of How to Dance Like a Jhasina: A Primer for Housewives. Mixed among these were several personal journals of persons of little to no historical significance. Sseth's library was the sort of place a historian of Calimshan would come to do primary research but not a place where a non-historian would come to learn.

   On the far side of the main chamber was another wide hall, the sides of which had on display many artifacts of long ago on marble podiums. These too were neither magical nor hugely signifcant artifacts in their own right; the hall was full rather of pots and pans, furniture, and everyday items.

   Szordrin, who had hoped to find information on the Rock of Bral was disappointed, but Solisar enjoyed seeing tools of human civilization from — in some cases — thousands of years ago.

~~~~

   "We have returned!"

   "That is Hakam," said Solisar. "Hopefully he bears a tuning fork."

   It was the next morning, and Solisar and Szordrin, who had spent the night at Sseth's home, were once again conversing with him. In actuallity, Solisar and Sseth were the ones conversing — about languages — and Szordrin was studying his spellbook.

   Sseth poked his head out of the extradimensional space. "Were you successful, Hakam yn Hamdulah yn Hamdulah yn Hamdulah el Anachtyr yi Memnon? I must add that I do enjoy saying your name; it has a delightful rhythym to it as it rolls from patronym to theonym to toponym."

   "Yes, I was successful," answered the cleric. "I just completed my prayers to Anachtyr, and I am prepared. Whenever you are ready, I can send you to the Plane of Fire."

   "I am so excited!" said the dragon. "Is it obvious? I believe that I am ready. I wish that I could take along a book to read, but I do not think the pages will survive the environment. Give me room to hop down."

   Hakam and the others with him stepped back into the passage. The brass dragon then dropped out of the extradimensional space and landed on the cavern floor, shaking the ground.

   "Oh, already I feel the power of the curse," he said. "Send me quickly, if you can."

   "Do you know the name of any places there?"

   "Send me anywhere except the City of Brass, if you can control that," said Sseth.

   "I shall try." Hakam struck the forked copper rod against the wall and it began to ring.

   "Ah, a perfect A," said the dragon, "my favorite note." Sseth began humming the same note two octaves deeper.

   "Anachtyr send you to the Plane of Fire!" Hakam spoke boldly, waving his hands in a wide circle. Then he touched the dragon's thick-scaled arm, and just like that, Sseth was gone. The tuning fork instantly stopped sounding.

   "It looks like it worked," said Leokas.

   "Give me several minutes, and I can confirm that," said Hakam. He began praying silently while holding his holy symbol.

   Ten minutes later, he was ready to send Sseth a message. "Have you arrived safely? Please inform us of your status."

   "Yes, I have arrived in one piece. I appeared, quite fortuitously, atop a floating chunk of rock in a river of flowing magma and rode...," came Sseth's happy voice in Hakam's mind.

   "Sseth is healthy and safe," he told the others.
Session: 94th Game Session - Wednesday, Aug 30 2017 from 8:30 PM to 11:30 PM
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