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Jack
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Heroes of Cambria
Episode 11: Treasure Dragon
Moving through the large cavern, the party navigates past the mounds of treasure, taking care to not take any coin from the piles. Running into some Kobolds and Yuan-ti, the party finds some powerful magical items. Encountering a platform with a clockwork lever, the Party rides the moving stone across a 500ft abyss... with their cursed treasure waking a treasure-clad dragon. After an EPIC battle with the Dragon, the party defeats the flying lizard, claiming much of his treasure. Venturing deeper into the Dungeon, the party encounters the God of Moon and Seas, Swae Lee. Finishing his trials, the party gains many Boons. Advancing further through the cavern, our heroes destroy the demon corrupting the area. The God Swae-Lee then offer to teleport the players anywhere they want on the map.
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Jack
Posted by the GM
Heroes of Cambria
Episode 10: The Glacier-Palace
Venturing across the Frozen Lake, our Heroes braved the elements and the fracturing ice. Coming close to losing their lives, the party fell through the ice and descended into the abyss..

Waking up in the depths of the lake, the Heroes explored what looked to be like an ancient temple. They encountered lots of miniature dragons, but bested the lot of them. Unfortunately, the roguish nature of the Barbarian got the best of him and created an alchemical explosion which sent the Party hurling through the abyss once again.

Waking up in a colder and deeper part of this lake, the Heroes ventured through a cave system and encountered a Banshee. After a difficult battle, our Heroes defeated the Banshee and continued to a room with Large Stone doors, and encountered the Elder Goddess of Chaos herself, Akoshti. After asking Akoshti how to save the northern lands from the undead scourge, the Goldfish Gang were sent across the world and landed themselves in the Deserts of Dracon. After Finding a huge underground cavern full of untold hordes of treasure, the party decide their next plan of action...
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Jack
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Heroes of Cambria
Episode 9: A Most Dangerous Game
Resting in the Gnarled Root Tavern, the Party meets a new friend, Yelfaren the Firbolg Druid. The Party then noticed a strange game of gambling and Cards, Roscoe drew three cards and almost destroyed himself.. but got a new friend named Alistair..
Fingolphin then spent a bunch of gold to try to become incredibly powerful, and inadvertently summoned one of the Princes of the Abyss, Turok the Fallen. If not for the heroic, albeit lucky actions of Hafthor, the world may have been plunged into darkness. The party then helped start peace talks between Dracon and Cambria, and then went to Siguards Landing to get Ragnar's Ship, the Weatherlight. They then sailed to the glacier-palace of Yngvild....
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Lhynard
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De Exilio
Chapter 5 — Carnage
"It is worth it for us to keep going forward in the dark, if we can manage it again," said Hakam.

   "I agree," said Solisar. "There is a slight chance that an alarm has not yet been sounded, if we are still far enough away from the main caverns of this 'palace'."

   So they continued for a bit farther as they had been doing before, with Szordrin walking quietly on the ceiling ahead with Kytharrah below him, while the others stayed a good distance farther back. The tiefling and the minotaur rounded an S-curve, and the others stopped and waited for a report. Szordrin could see that the passage widened ahead of them significantly, but it was hard for him to make out many details, as darkvision perceived differences in warmth, and most everything in this damp cavern was cool. There was some debris scattered all over the cave floor ahead, which did not seem natural. Some of it was reflective.

   He heard Kytharrah sniff and glanced directly down, that is, tilting his head back. His furred companion tapped his nose and flared his nostrils. Szordrin climbed down the wall to meet him. "Weird food and dead things," Kytharrah whispered, pointing deeper into the tunnel ahead.

   "Wait here," said the wizard. "Stand guard." He walked along the floor back to Solisar and the others and reported what Kytharrah had smelled.

   "'Weird food,'" said Belvin. "He means spices. He smells the Calishite mummy."

   "I agree with Belvin's assessment," said Hakam. "El Sadhara's perfumes were overwhelming. Does this mean that she is still here?"

   "In any case," said Szordrin, "the path immediately ahead is clear; it is safe to advance. I cannot make out things very clearly, even with my darkvision; we will need to risk a light."

   They moved around the bend. "Solisar, the torch," said Hakam. The elf came closer to the cleric, and the light revealed several splotches of dark, dried blood on the stone floor and wall. Bones were scattered everywhere, mixed with sundered weapons, shields, and armor.

   Leokas picked up a severed bone. "A thigh bone, I think," said Leokas, "but much too large to be a hobgoblin or even a bugbear. It is also very old, completely clean."

   "This is a human skull, is it not?" said Szordrin, pointing.

   Kytharrah had found a very large skull with horns, with a similar curve to his own. A minotaur. What had killed it? He glanced around nervously and sniffed.

   "Pajabbar," said Hakam, remembering the fact that el Sadhara had undead minotaurs in her service, the animated remains of the shock troops from Calim's armies.

   "Can you do anything about these bones before they are reanimated again?" Solisar asked Hakam.

   "We could grind them all to dust," he answered, "but I do not think that we have the time for that. I can certainly destroy them if they do become animated. You need not fear skeletons when in my presence."

   "Why are you still holding that skull?" asked Szordrin of Kytharrah.

   Kytharrah snapped off a horn and slid it behind the belt of his kilt, the one sewn for him by Ilthian. "Remember," said Kytharrah.

   Belvin gave him a large smile. For once, someone else in the party was collecting trophies.

   "I am going to scout farther ahead," said Szordrin. "Wait here." Kytharrah drew his axe and continued glancing around nervously with ears perked.

   Leokas motioned Kytharrah over. "Smell this," the wood elf ordered, indicating a large patch of dried blood on a large stone.

   "Goblin smell," said Kytharrah.

   "As I suspected," said Leokas.

   "We know that an undead army was seen coming this way by our dragon friend," said Solisar. "This carnage must be the result of the battle that was fought."

   "Yes," said Hakam, "these are 'dead' skeletons from her army. She had both human and minotaur skeletons. I recall that they were too stupid to even warn her of our presence when we entered the mummy's lair."

   "Where are the goblin bodies?" asked Belvin. "Were they victorious?"

   Szordrin had not been long. "Nothing at all down this first tunnel," he said. "It narrows after 20 yards or so and is impassible beyond that." Two more tunnels branched off from this cavern chamber where the battle had taken place. Szordrin went off down the second. The others continued examining the broken weapons. Some of them were goblin weapons, Leokas was convinced; some of the others were ancient looking, and Hakam was sure that they were Calishite craftsmanship.

   They also examined the structure of the chamber. The wall to their left was not a true wall; it was a row of massive boulders and thick columns with a few gaps between, but there were several spots where one might squeeze through to the other side.

   Szordrin came back again. "There is something moving just ahead, perhaps about 50 feet down the tunnel."

   "Fifty feet?" said Hakam. "Surely it will have heard us?"

   "It is humanoid, larger than a human," said Szordrin.

   "Bugbears, then," said Hakam. "They are larger." Leokas nodded in agreement.

   "I shall get a better report," said Szordrin, "but first a little magic." He recited the final words of an incantation and became invisible.

   Belvin drew his magic scimitar, and Leokas his bow. Kytharrah began wandering toward the other end of the chamber, where the final tunnel began. "Come back!" Hakam hissed at him.

   The minotaur obeyed. "Weird food is that way," he explained, once he returned to Hakam's side.

   Solisar was startled when he heard a whisper to his right. "Eight bugbears. Three of them are lying down. They are in a large chamber with no other exits. Lots of bedrolls and supplies scattered about. I was not detected."

   "They must be deaf," muttered Hakam. "We have been loud and not careful enough with our lights."

   "Can you shape the walls to trap them in?" came Szordrin's whispers again. "As we did with the Red Worm?"

   "I did not ask Thard Harr for such power this morning," said Belvin.

   "Nor is it in my power today either," said Hakam.

   "Did you not know that we would be entering a cave?" said Szordrin's voice.

   "I do, however, have the power to create a wall of stone from nothing," said Hakam, smiling. "My magics have somewhat improved since the last time we have been underground."

   "These are mere goblins;" said Leokas, "we do not need magic! I can drop one per arrow and can loose 30 arrows per minute."

   "It only takes a matter of seconds to sound an alarm," said Szordrin. "We may not have a minute."

   "If there are only eight, I do not even need half a minute," protested Leokas.

   "You may be overconfident," said Hakam. "Bugbears are larger than normal goblins or even hobgoblins."

   "I have slain goblins, hobgoblins, and bugbears alike," said Leokas.

   "I repeat," said Szordrin, "all it takes is for one to raise an alarm. Who knows how large the hordes of Allu are."

   "Or were," said Belvin. "We still do not know which of our foes were victorious in this battle." He motioned at all of the bones and blood around them.

   "Bugbears are not very smart," said Hakam. "They would have to have an elaborate system set up to sound an alarm to another part of this cavern complex, would they not?"

   "To be fair, goblins are tricky, though," admitted Leokas. "They often do have traps and mechanisms for sounding alarms to others in their caves. My argument is that I could down all eight before they could respond, so it matters not."

   "Your skill at the bow is the greatest ever I have seen," said Hakam. "Nevertheless, I have seen you miss. No, it might be better for us to explore a bit more before acting. I am concerned about what lies on the other side of these columns here."

   "I could send Ferry," said Szordrin. "He is as invisible as I and even more stealthy."

   So Ferry scurried through one of the tiny gaps between the thick stone columns of the wall behind them, though none of them could see this. They all stood ready for an attack as they waited for Szordrin to speak again. After several minutes, they heard some squeaking and assumed that Ferry must have returned. "Ferry says that there are several more wide passages on the other side. Directly on the other side was an area with a great amount of rubble, like the cavern had collapsed there. When he went to the left, he found a place with smelly food and kitchen tools. When he came back and continued down the right path, the tunnel forked, but he could see 'built things' and tools and such. He did not see anything alive, but there were more bones and more blood. He did not want to be gone too long, lest I worry, so he came back as quickly as he could and did not explore all of the tunnels."

   "Let us decide what to do then?" said Belvin, who was growing impatient. "Clearly, the mummy was victorious here. We came for the fire genie, not the mummy."

   "These bugbears might not be loyal to Allu," suggested Hakam. "Perhaps they defected. Maybe that is why el Sadhara's troops spared them. Or maybe that is why they have not attacked."

   "Perhaps it is best to capture and interrogate them then," said Szordrin.

   "Play?" asked Kytharrah.

   "We only need capture one alive," said Leokas.

   "The only reason why I am hesitant," said Hakam, "is that they are not attacking."

   "They do not know that we are here!" said Leokas. "Otherwise, the fiends would be upon us."

   "Bored!" said Kytharrah.

   "I do not know," said Hakam. "Something is not right."

   "Go speak with them then!" said Leokas. "Shout out for a parley. They will try to kill you in response."

   "I will advance to speak with them," said Hakam. "If any come at me, I will be ready to create a wall of stone, but I will leave a gap at the top. You can pick them off if they try to climb over the top."

   "Goblin blood will fall," said Leokas.

   Hakam enchanted his tongue to speak Ghukliak, and then they all advanced. All of them walked down the middle of the tunnel, and the magic torch that Solisar held lit the stone enough that it would have been impossible for the bugbears not to notice, yet none came out to meet them. "Foul creatures and servants of evil," called Hakam in the Goblin tongue, "you will speak with us as we will, or you shall meet swift deaths."

   There was no response. They could see the five standing bugbears now; the nearest was just over ten yards away. They did not even turn. The smell from the room ahead was awful.

   Then, Hakam took one more step closer, and it was as if this triggered some signal, for all five standing bugbears suddenly turned, raised their arms in front of them and began approaching, while making deep moaning sounds. One of the bugbears was missing an eye. Another's arm was only half attached. A third had a deep gash in its skull, its pointed ear dangling.

   "Zombies," said Solisar.

   "Leokas, how flammable are bugbears?" asked Belvin in Elvish. Not waiting for an answer, he began chanting.

   "This is not worth your magic nor my arrows," said Leokas. "They already have a fate worse than death."

   Hakam reached for his holy symbol and began praying, but the first undead bugbear was nearly upon him, shambling forward, morningstar in hand. Szordrin became visible, as he drew his dagger and swatted the bugbear's large, festering hand away from touching Hakam. Then, a column of fire erupted upon the bugbears, but Belvin's spell did not stop their advance, though it scorched black much of their rotting skin. "A wall betwixt us!" shouted Hakam, and instantly there was a thin wall of granite between them and the undead goblinoids. The wall left a five foot gap between it and the ceiling fifteen feet above.

   They could hear the creatures clawing and scratching against the stone on the other side, combined with their pitiful moaning.

   "It is a shame that the wall does not block their stench," said Belvin.

   "Well, we will not be interrogating these," said Leokas. "Let us go." He turned to walk away.

   "They had a large chest," said Szordrin. "It could contain valuables."

   "Feel free to go retrieve it, then."

   Hakam held up his holy symbol. "Anachtyr rebuke all of you," he said confidently, speaking toward the wall that he created, as Szordrin spider-climbed up the natural wall to the ceiling. "It worked, Hakam," Szordrin called down. "They are all cowering in the far corner."

   "Be quick then," said Hakam.

   Szordrin had a scroll out and tried to read from it, but he nearly lost his grip on the ceiling in the casting. The scroll dropped to the ground, its words fading into nothing. "Curse this mithral shirt!" he cried. "They are turning around," he then reported.

   "Anachtyr rebuke you!" Hakam repeated.

   "Minotaur, climb the wall!" commanded Szordrin.

   Kytharrah, delighted to be needed, was over the wall in seconds and landed firmly on his hooves on the other side.

   "Get the chest!"

   The minotaur obeyed. The large chest was nothing for him to carry, and he slung it over one of his broad shoulders.

   "Behind you!" called down Szordrin.

   Kytharrah spun around and stuck one of the zombies with his axe one-handed. It practically exploded into decaying body parts. A few moments later, Kytharrah set the chest down on the other side of the wall again before the others.

   Solisar examined the chest for traps, and when he found none, Szordrin opened it. There was a large amount of gold and silver coins inside. Mixed in were a couple items as well: a jar of oil and an ivory bust of an ugly female bugbear goddess or shaman.

   Szordrin handed his wand of magic detection to Solisar. "Use this and see if these are magical."

   The jar of oil was, emitting a transmutation aura. The bust had no aura, but ivory sold for a good prize in most places. They had Kytharrah carry the chest back to the rowboat. In the meantime, they returned to the S-curve of the tunnel, where they had first entered the larger chamber with all of the bones and dried blood, and they waited, taking this chance to eat some rations and drink from their waterskins.

   "Do you think that the minotaur could move that boulder over there for us to pass through to where Ferry went?" asked Hakam.

   "I do not think even a minotaur could move that stone," said Leokas.

   "When he returns," said Solisar, "we should continue down that remaining tunnel, once again dousing our light."

   "I am beginning to believe that nothing is left alive in this cave," said Hakam. "No doubt, el Sadhara zombified any survivors and commanded the undead to stand guard. They have no minds, so they cannot go beyond their precise orders. That is why they only attacked once we stepped into the exact area that they were instructed to defend."

   "Presummably, we shall find Allu's chamber nevertheless and with it some clues regarding Samber," said Solisar hopefully.

   When Kytharrah finally returned, panting like a dog from his excursion, they had him try to push the boulder. Indeed, he could not budge it. So, they readied themselves. Szordrin once again took his place on the ceiling among the stalactites, and Kytharrah moved forward below him sniffing, while the others held back, waiting for a signal.

   The remaining tunnel immediately turned sharply to the right, running almost parrallel to the one heading to the bugbears' chamber. On the left side, there were occasional openings, and Kytharrah peeked through to see another spatious chamber on the other side, but these cracks in the wall were not large enough for him or even a smaller human to pass through. He was able to spot a weapon rack on the other side, but it had been knocked over, and the spears were scattered on the ground.

   With each step down this tunnel, the smell of "weird food" grew more intense to his nose. It was a variety of smells, some of which he had smelled on some human or elven women, but others were definitely more food-like.

   After nearly 100 feet, the tunnel gradually curved to the left, narrowing slightly to a width of about ten feet. Here, there was an opening in the left wall. Beyond that, about 40 feet from him, Kytharrah saw three humanoids, standing in a row. They were curvy, like the females of many races, but their faces were veiled, so he could not be sure. Whoever or whatever they were, they each wore chain shirts and silken pants and sleeves. They had thin cloaks upon their shoulders and bore a pair of amulets about their necks. They each carried a large metal shield and a heavy mace.

   Kytharrah raised his axe in defense.

   The three figures did not charge, but one of them called out in a loud, feminine voice.

   Farther down the tunnel behind Kytharrah, Hakam, still under the influence of his tongues spell, understood the shout as a single word.

   "Rise!"
Session: 95th Game Session - Wednesday, Oct 25 2017 from 6:00 PM to 9:00 PM
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Jack
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Heroes of Cambria
Episode 7: Forsaken Heroes
Finally reaching the High General, the heroes attempted to fulfill their contract and assassinate him. However, the General had a final trick up his sleeve, and summoned a Djinn from a mysterious Talisman. Instantly teleported to the Snow-Covered lands to the North, the Party encountered a large army of Undead Wights laying siege to the Town of Jorunn. Attempting to destroy an evil rod they had aquired, the party accidentally drew the attention of a Horde of Wights and Ghouls. Even with the help of a Powerful Barbarian named Ragnar Storm-Blade, our Heroes barely escaped with their lives. Waking up in the Major city of Bjorg, the Party set out to meet the Jarl, the party was given a quest to request aid from Sigurd's Landing. Resting at Hafthor's home, the party must decide whether to head south back to Cambria, or head east to Sigurd's Landing...
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