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James
Posted by the GM
Age of Ashes
Hellknight Hill, Chapter 3: The Citadel Below
Summary: In this chapter of the adventure, the heroes forayed deeper into the bowels of Citadel Altaerein to investigate the dangers that drove the Bumblebrasher goblins from their home. As they did, they discovered the fragments of a dangerous cult lurking in the keep, whose stronger presence in the lower levels spells an even larger threat to the region. Finally, a secret tunnel leading back to Breachill from the citadel’s crypts looks to have been used recently by an unknown visitor—it seems that even more sinister forces might have caught wind of a possible “elf gate” and could be about to harness its power for nefarious purposes!

Key NPCs:
Pib and Zarf: Kobolds and self-described “mitey dragons”
Skorp and Venak: Charau-ka cultist deserters

Key Events:
- Identified cultists as Cinderclaws, worshippers of Dahak, god of evil dragons and destruction
- Helped Alak find his family heirloom
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James
Posted by the GM
Age of Ashes
Hellknight Hill, Chapter 2: The Ruined Citadel
Summary: The PCs set off toward the citadel atop Hellknight Hill, and once there, they find an abandoned building filled with opportunistic monsters, dilapidated Hellknight trappings, and infrastructure failures blocking many of the main stairways. When they finally meet the Bumblebrasher goblins on the battlements, the heroes learn about a secret doorway leading down to an even greater menace—and they must face the harrowing creature that has cornered the goblins.

Key NPCs:
Alak Stagram: Hellknight Armiger searching for a family heirloom
Sasha and Gray: Warg puppies discovered in the ruins
Calmont: Halfling arsonist
Helena Bumblebrasher: Goblin chieftain

Key events:
- Captured Calmont and saved Bumblebrashers
- Cleared ground floor of Citadel Alterin
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James
Posted by the GM
Age of Ashes
Hellknight Hill, Chapter 1: The Council’s Chosen
Summary: During the opening portion of this adventure, the heroes are pulled into a crisis at Breachill’s town hall, where it’s up to them to save the councilors and the gathered townspeople from a raging fire as well as a manic fire mephit. Witnesses report that the arsonist fled the town toward Citadel Altaerein. What’s more, a beloved ambassador to a goblin tribe hailing from the keep is desperately worried that she’s lost contact with her people, and she’s concerned about smoky distress signals that waft from the citadel’s battlements.

Key NPCs:
Trinil Uskwold: Proprietor of The Wizard’s Grace, where your heroes met
Melma Ann Sendari: Town councilperson of Chelish ancestry whom you met at The Wizard’s Grace
Warbal Bumblebrasher: Distraught goblin ambassador
Greta Gardenia: Head of the town council

Key Events:
- 3 dead in arson attack on town hall
- Heroes commissioned to find the arsonist and aid the goblin tribe
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Daniel
Posted by the GM
Skyrates
The Realm of Stars
Within the tunnels beneath the abandoned research station, the crew finds a Gnome named Yoston Briros imprisoned. He is a scientist for the Unchained. He explains that the Unchained opened a portal to the Realm of Stars and used the energies there to power their beam weapon. Yoston feared that they had gone too far - that the beam weapon was unstable and could kill them all. He also said that strange beings were coming through the portal and attacking their men. Yoston agrees to guide them to the portal if they would help shut it down.

The crew's first stop is the Arcanum. They fight cultist their and defeat the mages powering the Arcanum. When it is finally offline, the protective magical barrier around the town is shut down. The Chaos storm rages and elemental effects drive the cultist into panic. Using the ensuing confusion, the crew makes their way to the beam weapon. There they encounter strange humanoids whose bodies are like peering into a starry nebula. They attack the cultist and the party alike. The party leaps through the portal and find themselves on a massive island made entire of orichalcum floating in the blackness of the Realm of Stars. They fight off the Voidlings until they hear an odd reverberation. Gravity suddenly shifts and the party is hurled up then crash back down. The Voidlings flee. The crew climbs an impossibly large staircase - each step ten feet tall - and at the top they encounter what can only be described as a Void Dragon. It's body appearing to be made of the stars themselves. They eventually weaken the Dragon sufficiently and the link between the dragon and the weapon breaks. The Dragon flees.
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Epic × 2!
Acorn Pancakes with Blueberry Syrup and Session 7 Notes
Acorn Pancakes with Blueberry Syrup

Ingredients:
1 cup acorn meal
1 cup flour
1 tsp salt
2 tsp baking powder
2 eggs
1/4 cup of vegetable oil
1/2 cup honey
2 cups milk

Syrup:
1 cup blueberries
1 cup warm water
1 cup sugar
1 tsp lemon juice

Instructions:
Heat and grease pan. Mix dry ingredients in a large bowl. Combine milk, oil, honey, and eggs in a separate bowl. Combine the mixtures in a large bowl. Pour dollops of batter in pan and flip when bottoms are browned. Serve hot.

Blueberry Syrup:
Mix blueberries, water, and sugar over low heat until sugar is dissolved. Increase heat until syrup thickens. Whisk lemon juice into syrup.

7th Session Notes
After taking out the monster in the tower, some guardians of the Margreve brought us to a town just outside it. The town had its own problems, which we tried to help with, and they agreed to help us get to the ship. Not only that, but it looks like Faith has earned her god's favor. Faith is a good fighter and Vasili is gone.
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