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Heroes of Cambria
Episode 11: Treasure Dragon
Moving through the large cavern, the party navigates past the mounds of treasure, taking care to not take any coin from the piles. Running into some Kobolds and Yuan-ti, the party finds some powerful magical items. Encountering a platform with a clockwork lever, the Party rides the moving stone across a 500ft abyss... with their cursed treasure waking a treasure-clad dragon. After an EPIC battle with the Dragon, the party defeats the flying lizard, claiming much of his treasure. Venturing deeper into the Dungeon, the party encounters the God of Moon and Seas, Swae Lee. Finishing his trials, the party gains many Boons. Advancing further through the cavern, our heroes destroy the demon corrupting the area. The God Swae-Lee then offer to teleport the players anywhere they want on the map.
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The Wounded World
Spawn of Rovagug
Ulunat Festering Ulunat, the Unholy First ca. -3470 AR; possibly -3923 AR A colossal beetle, around whose shed carapace the Osirian capital of Sothis has grown.
Tarrasque The Armageddon Engine -632 AR The most terrible of the Spawn. Sealed in a hidden cavern beneath Avistan.
Volnagur The End-Singer 909 AR A winged beast seen across Garund, Casmaron, and Arcadia.
Chemnosit Great Doom Chemnosit, the Monarch Worm (Year unknown; after Ulunat) Feared throughout the Darklands. Reportedly defeated multiple times, but always returns.
Kothogaz Unyielding Kothogaz, The Dance of Disharmony (Year unknown) A Spawn in Casmaron that reportedly slew a million Vudrani before being defeated by Khiben-Sald, the first majarajah of Vudra.
Xotani Wrath-Blazing Xotani, the Firebleeder (Year unknown) Slain by the Legion of Wands. Its grave lies in Katapesh.

Ulunat was said to be a hulking, three-eyed monstrosity with four wings, ten limbs tipped with blades, and a black mirrored carapace. Its single great horn was said to absorb arcane energy and reflect it back on the caster in the form of horrific, literally heart-stopping terror. Ulunat ravaged Garund in -3729 AR. It destroyed six legions of the Jistka Imperium. Its activities continued until -3470 AR, when it is said that Azghaad, the man who would eventually found Osirion, killed Ulunat by channeling the full power of Nethys. This is untrue: spawn of Rovagug are unkillable, and Ulunat was merely banished to a pocket realm beneath its physical carcass, where it still sleeps. Many cultists have tried to free Ulunat throughout the years; all such attempts have failed and been erased from Osirion's official history so as not to encourage subsequent ones. However, currently there are at least three cults dedicated to freeing this Spawn. These are: the Chime of Doom, run by a pit-born tiefling names Kurdashir the Everflame; the Grey Slayers, a guild of rogues and miscreants run by Clewadyn, a annis-spawned oracle; and the Black Blade, a mercenary company run by Thrask, a half-orc barbarian/fighter.

The Tarrasque
The Tarrasque is a colossal, hunched, relatively simplistic-looking land vertebrate. Its most notable features are a carapace capable of reflecting magic and a huge jaw with sharp teeth capable of swallowing whole villages. Its horns and tail are also deadly weapons in their own right. It is thought to have been created by Rovagug while in the Pit of Gormuz, the Tarrasque is one of the most powerful and destructive creatures known. Those not touched by the Ravager believe that this creature is the current herald of the god of destruction. It is drawn to human settlements, brutally exterminating the populace and hunting down escaping survivors.

The Tarrasque emerged in Casmaron from the Pit of Gormuz in -632 AR. It took three months to destroy most of the nearby nation of Ninshabur and force the elite to hide in magically-shrouded Tabsagal, where they eventually succumbed to famine, disease and suicide. After exterminating Ninshabur, it turned north and surged north towards Iobara and into the lands that are now controlled by the Rho. It fled that land after an encounter with a shaman armed with nothing more than pink powder.

After that, the Tarrasque turned west and rampaged into Avistan, destroying the city of Oppara in the process. It then crossed the Inner Sea, seeking old foes of Rovagug in Garund and brought about the fall of the flying city of Kho, capital of the Shory Empire, causing it to come crashing down in the Barrier Wall mountains in the Mwangi Expanse. It was eventually stopped, apparently once again crossing the Inner Sea, and imprisoned in a cave somewhere in Avistan; the anniversary of its defeat is celebrated as a national holiday in many nations, including Taldor and Osirion (Lamashan 14).

Volnagur, the End-Singer, is one of the Spawn of Rovagug. It arrived after Ulunat, though the date of its arrival is unknown. Volnagur had wings and has been spotted throughout Garund, Casmaron, and Arcadia. There are further reports of Volnagur in the traditions surrounding Sarusan, an island located in a trackless sea south of Tian Xia's Valashmai peninsula. It is possible that this Spawn may make its home there.

Volnagur's first known appearance in 909 AR was at the site of what is now Holy Xatramba, in the eastern jungle of the Mwangi Expanse, southwest of the city of Kibwe. It was defeated there, apparently with the help of the Serpentfolk. If this were its first appearance, it must be the last of the Spawn. It was been defeated above the Zho Mountains (which run through Qadira) in 1540 AR, and in the valleys surrounding Mount Na-Ken, a peak in the Shining Mountains of Osirion, in 2062 AR.

In 4540 AR, a mining colony in Sargava consisting of 8,000 people went out of communication. A later expedition discovered that all had perished in a chaotic internal melée. The recent consensus is that it was Volnagur's work. Prior to 4711 AR, most assumed that Volnagur was dead. I remain unsure.

Chemnosit, also called Great Doom Chemnosit or the Monarch Worm, is among the four spawn best known on the continent of Avistan. When it arrived is unknown, except that it escaped the Pit of Gormuz after the great beetle Ulunat. After breaking free from its prison, Chemnosit burrowed into the Darklands, where the urdefhan in Orv and certain of the more debased humanoids there worship it. On occasion the drow and duergar of Sekamina have called it up, usually to the ruin of their settlements. Svirfneblin have also witnessed it, but perhaps not (yet) in their own domiciles. The book Way of the End-Name includes a description of the beast, stating that "it rears up like a snake about to strike".

Chemnosit is not known to be deceased.

Kothogaz is not well known in Avistan or Garund, but surviving parts of the acid-scourged Ezida Scrolls provide a most detailed known description of it: a shell like a horned beetle's: veined wings of broken glass; a torso resembling a humanoid with a slug-like abdomen and moist, chitinous armor; four arms, two tipped in pincers; a drooling maw that forms most of its head; and dozens of eyes arrayed above its mouth.

(Ezida is a city state on the southern coast of the Castrovin Sea on the continent of Casmaron, and is ruled by the followers of a religious figure known as the Namzaruum, an ancient hero-god of Casmaron.)

Only bits and pieces of lore is available about Kothogaz:
    [li]Kothogaz was first spotted near old Ezida, then a city of Ninshabur. Hathga-Tah the Ninshaburite also described Kothogaz as "pus of raw and bursted wounds" in his list of the Spawn of Rovagug.[/li]
    [li]A bit from Kothogaz is blamed for the disfigurement and madness of the gold dragon Trilochan in the Nahari Desert.[/li]
    [li]Kothogaz is said to have scattered three pieces of the Champion of the Gilded Host, a powerful construct, when it trampled across Vudra.[/li]
In the mid-4th century AR, Kothogaz came upon Vudra, then disunited, and wrought much destruction in it. The legendary hero Khiben-Said, whom the current maharajah claims as an ancestor, led the defense of this land. In a battle that tales claim cost a million Vudrani lives, the hero-priests cast it into the ocean and boiled the ocean, weakening it to the point where the creature's heart could be extracted.

The heart was then shattered into "101 pieces", and the largest is said to lie beneath Padiskar on Jamleray. The rest were scattered to the four winds.

Wrath-Blazing Xotani, the Firebleeder, haunted northern Garund and its portion of Nar-Voth, the uppermost region of the Darklands. Scholars blame it for the wastes of Katapesh, Nex, and southern Osirion. It did not cross the Inner Sea and appears not to have delved into Sekamina (which lies below Nar-Voth).

Circa 2100 AR, the Legion of Wands-comprised of genie binders from Katapesh, sand mages from Osirion, archmages from Nex, and others from across Garund-formed, and in 2104 AR the Legion trapped Xotani in the Brazen Peaks of Katapesh. After a battle lasting "a day and a night", they defeated it. The Legion of Wands disappeared from all records, apparently disbanding in the defeat of Xotani.

Lesser Spawn
An unnamed creature terrorized the Vudran realm of Ninshabur in -3923 AR. Most scholars believe this to be Ulunat, but records are unclear and undiscerning.

The asymmetrical Slohr, which trampled the Arthfell Forest in 3537 AR

The multi-headed Gray-Stag-Devourer of the Crown of the World and Irrisen

Urtleytlar, the Tempest Queen, a scylla cleric of Rovagug came from deep in the Darklands, perhaps even escaping from Rovagug's cage. The first reference I found of her cites that she swam the Sightless Sea for centuries, raiding drow coastal settlements in Sekamina before emerging into the broken continent of Azlant.

Urtleytlar spent her first millennia on the surface terrorizing the Arcadian eastern coast. After Aroden's death, Urtleytlar felt the ensuing surge of chaos and the call of Rovagug to the east, to the Inner Sea region. She saw the Eye of Abendego as a manifestation of the Rough Beast's destructive power, delights in it, and preaches Rovagug's words of destruction through the ruin she sows.

Urtleytlar has gathered numerous evil aquatic humanoids and sailors, who extend her reach to the Sodden Lands and Shackles. Some say she guides foolish sailors hoping to sail into the storm, providing them temporary safety in exchange for a taste of their souls. A handful of Urtleytlar's boggard slaves offer slaves to her as sacrifices. She makes choice selections among them, leaving the scraps to the boggards. She enjoys their adoration, even though the boggards are not necessary for her plans of conquest. Urtleytlar also counts in her service hundreds of skum in the sunken ruins of Lirgen. They deal with the boggards and humans in the Sodden Lands, provide Urtleytlar with slaves and food, and she strengthens their reach by aiding them in their destructive endeavors.

Urtleytlar uses Megrexti, her charybdis counterpart, as a living weapon, sending it into the middle of fleets and delighting in the ensuing mayhem.

As allies, none of these creatures seem suitable. Though, at least, Urtleytlar will listen to reason even if she can't be bargained with. It would be worthwhile to send an emissary there, though I should expect it to be a one-way trip.

A visit to the isle of Sarusan should also be planned. Especially if the pink powder from the legend of the Tarrasque can be verified and isolated.
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Into the Pit
Dill peeled off his shirt, he stood at the edge of the ring in his leather breeches and bare feet. He inhaled deeply, the smell of sweat, blood, sand, smoke mixed with spilled ale. Intoxicating. The usually laughs, catcalls and insults of “Who let a child into the pit?” and “Your mama’s calling boy,” rained down from the stands. He paid no heed as he oiled up his chest and arms. He shot a furtive glance over his shoulder to the party. They seemed to be enjoying themselves, Valindra sipped from a tankard the length of his leg. He turned back to size up his opponent, “Bruiser.” And then Dill did something he hadn’t done in days, he smiled.

In theory, they are not for mere butchery but a display of courage, skill, and strength for the gods. Though of course, the fighting pits also bring in a large amount of coin from spectators, and those who gamble on the fights. As a result, the games are quite popular with both the rich and poor, and many fighters willingly participate in the games because it is their chance to achieve wealth and glory. Dill isn’t here for any of those reasons.

The combatants wear no armor in the fighting pits as it is blood the crowds have come to see. Usually, fighting pits feature combatant against combatant, man against beasts, or beast against beasts. But there are also pits in which slave children are forced to fight beasts, and "follies" in which children, cripples or old people are placed with fake weapons against wild animals for the mockery of spectators. There are even pits in which slave children are covered in different foods so that patrons may bet on which child a given beast will devour first. Dill had no stomach for any of that.

This is the bullshit world he lived in now. The Undead, plague, monsters, and decades of winter to come. Now you throw man’s inhumanity to man on top of it? No wonder Dill lost all hope.

He wandered and fought for survival at first, enough to win a little coin to afford a meal or warm shelter at night. His emotions became as calloused as his hands and knuckles.

But a peculiar thing happened along the way, he felt a kind of release and satisfaction at inflicting pain on another. In a world where he became desensitized to everything around him, the physical contact of fighting woke him up and made him feel truly alive.

Dill charged across the pit at “Bruiser,” how off-putting his wide grin must have been that fleeting moment before impact.

Losing all hope was freedom.
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O Mundo de Aedda
Ato III, pt. 1 - Calamidade
A viagem de volta pelo esgoto não foi melhor do que a ida. Exaustos do trajeto, e com mais cinco pessoas que também não estavam nas melhores condições, o grupo seguiu uma marcha lenta em busca da saída mais próxima. Com o mapa em mãos, Ragnar buscou a saída mais próxima, mas o cheiro, os túneis destruídos e a tensão pelo inimigo que fugiu para lugares desconhecidos atrapalhavam sua leitura, aumentando ainda mais o percurso. Nelath, mesmo feliz por reencontrar sua amiga, não tirava os olhos das curvas, esperando inimigos ou armadilhas em todo canto.

Após encontrarem, um local seco e menos fedorento, decidiram parar para comer algo e retomar o fôlego. Conversaram, comeram e vigiaram por uma hora. Quando retomaram a viagem, aconteceu.

O tremores começaram leve, e foram ficando cada vez mais potente à medida que o tempo passava, chegando a um ponto que era impossível ficar de pé. O chão começou a se abrir, e parte do teto, a ceder. Todos tentavam se segurar, porém era inútil. Quando os tremores chegaram a um ponto em que parecia que o mundo ia acabar, Robb, Dremian, Áster, Akin e Olara são engolidos pelo escuro. O buraco fecha e os tremores param.


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Genet Fouts
Posted in Lankhmar
Spiders in the Swamp
South and east of the city is the great salt marsh. It is reached via the marsh gate. Margon makes the peat cutter Taraz “pinky swear” to guide us back to Lankhmar when this is all finished.

Flossin and Margon tie a rope to each other. They fear one of them will fall into quicksand and that this strategy will save them. While marking a bush so he can find the way back to Lankhmar, Jenet rouses several large salt spiders who attack him. Jenet kills one with his rapier. Flossin tosses a pint of oil into the midst off the spiders. Margon lights a torch, runs up to the oil, and is stopped by the rope tied to her and Flossin -hilarity ensues. We eventually kill all the spiders.

We reach the peat cutters camp. The party splits up. Jenet joins some of the peat cutters as they search for game to eat. Flossin, Margon, and Ricky stay in camp with two of the peat cutters. Flossin finds a small crumpled note on the edge of the fire ring. It looks like it was intended to have been burned in the fire.

“Still not time to return to Lankhmar. Food and water will be delivered as scheduled. Dispose of letters after reading -Taraz”

We suspect the missing peat cutters aren’t really missing and that Taraz is in on the scheme.

That night, while we are sleeping, Taraz wakes up some of the peat cutters. Flossin is awake and quietly wakes up Ricky. Jenet and Margon are asleep. Taraz signals something to the peat cutters and runs off into the woods. Flossin follows Taraz into the woods and knocks him out. The peat cutters attack. Flossin threatens to kill Taraz if the peat cutters don’t surrender. Jenet convinces two of the peat cutters to drop their weapons. The rest drop their weapons and we tie them up. Margon eats Taraz’s pinky finger. Taraz tells us he, and the Peat Master Freylug, were frustrated with the low cost of peat and devised to poison some peat to stop black market peat sales in Lankhmar. They blamed the poisoned peat on the wood cutters. They decided to sell black market peat as well. The peat cutters brought us out here to add legitimacy to their schemes. When we became suspicious, Taraz wanted us dead. We decided to give Taraz to the Wood Cutters guild and the hired help to the Slayers guild.
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