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Entry 3 - Rendezvous with the Ship
Having scoured the colony and gathering up what we could, we overland to regroup with our shipmates.

Crossing a stream, we come upon the body of one of the colonists under the possession of an aberration. Surely they must have run afoul of something, or someone, sinister.

Sadly, as we are Specialists trained in our specific fields, we lack some of the more basic outdoorsman skills. Who has time to study nature and geography when there is money to be made?

Nonetheless, we persevere in the right general direction... more or less...

By hook and crook, we made it! We debrief the Captain. We attempt to sail back to the colony, but the ship is unaturally slowed. The cause - speed suckers attached to the ship's hull. We quickly dispatch with them and are at full sail once more.
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Entry 2 - Our Arrival
Land ho at last, but none to greet us. The colony is deserted.

Captain asks for volunteers to investigate and our stout band steps forward.

Thorough search turns up no living colonists - only a single ghost - who shares his tale of betrayal and murder with us.

Looks to have have been a schism in the colony. Did one side kill the other and flee? But where are the bodies? the graves? Has one side taken the rest captive somehere?

And what of the ancient Azlanti items here? Did the colonist unearth some fell power? Are they under another's control?

More questions than answers, I'm afraid.

On the practical side, the forge and crafting tools look serviceable. I should have that up and running in no time.

Precious few other supplies are salvageable: crops untended, the food storehouse infested with vermin and half the wine supply drunk by a crazed choker.
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Entry 1 - the Voyage
After a few days at sea, I find myself bonding with a few of the fellow travelers:

Alafdal: sailor, by trade. Poor fellow looks to have taken a gaff to the face, or went to bed with his scythe, but that does not deter him in his duties. Brave, if not foolhardy.

Eiraden: pious fellow, very protective and concerned for our wellbeing, though I haven't seen him actually heal any of the injured. Must be of the "ounce of prevention is a worth a pound of cure" mindset.

Dibble (and his companion, Dribble): gnomish wild child, perhaps a bit too trustworthy. A few jokes have been at his expense, but he takes it in stride. And that creature he tends to - I believe it is a Mokele-mbembe, although I did not know them to be able to climb.

Bryn: gillman lad, natural swimmer. He has been providing me with swimming and Azlanti lessons. In return, I have regaled him with some of my best forge stories. He seems so appreciative and eager to hear them!

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Delmar's Journal
This journal will record some of Delmar's thoughts while on his expedition for the holding company. The entries may not always be in full narrative. He's gathering his ideas here in hopes of putting together a published book when it's over.
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Stars Without Number
Adventure Seeds
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