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it... burns...
Session: Game Session 8 - Thursday, Jul 18 2019 from 1:00 AM to 4:00 AM
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It seems i have accomplished the impossible
I woke up this morning wondering if I would have to save the giant and magi from spiders again, and considered many times over how saving them would put coins in my boots or drink on my lips.

It turns out I am a knight..
So giant and magi must protect me and I drink for free.

What a world
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Pointer-left Npc_thumb
DM Angelo
Posted by the GM
The World of Eos
In the cellar of the Haunted House
May 10 996 Summers End
Late Afternoon

The Players
Goliath (Sellsword)
Adfric (Sir Baldomeris)
Phelan Duncan (The Magi)
And introducing
Viggo (The Sworn sword of house Blackwood)

The adventure contines in the wine cellar
Session: Game Session 8 - Thursday, Jul 18 2019 from 1:00 AM to 4:00 AM
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Tags: Recap
Battle Games
Gliding along the ice reminds Blair of a childhood game. The blood packed snow of the battlefield, the bellows of warriors and smell of death - perhaps this does not make you think of adolescent sports. But “fun” growing up in a warrior clan always had more than a touch of brutality.

Winter’s Bane slides along the frozen creek, separated by an arm’s length. An arrow blazes past Blair’s ear, and her mind slips back to the muddy hillside near her home in Weala. One by one the children leap onto the wet, well-worn slide, barreling toward the riverbank below. Larger, faster kids knock smaller ones out of the way. Don’t lean your head back or you will feel the sole of a boot. Grab a hold of 2 or 3 companions and you can plow right through the unfortunate ones in your path. Don’t get knocked out cold, the river below is unforgiving. An intoxicating mixture of fear, pain and speed. Then the sudden rush of water, a high pitched whoop from the survivors. Climb out on to the riverbank, wipe your blooded forehead with a sleeve, run up the hill and repeat.

Blair grins, wondering how many of her companions she could knock over if she gave the little gnome a friendly nudge into the legs of Diogenes. But this is war, not play, and her mind quickly returns to the battle, the glowing orb ahead on the tower, and the dark swirling snow closing in on Winter’s Bane.
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The Battle Continues
The weather has taken a strange turn for the worse as the battle continues to rage around them. The snow flurries and bitter winds suddenly arising in what moments earlier had been a clear day leads Valindra to suspect sorcery of some sort may be at work.

And yes. She can see it now. Her keen elven sense can make it out through the gusting snow, a figure holding aloft a strangely glowing orb in the distance. She recalls hearing that just before Wulfric’s Keep fell, a strange blizzard arose to hamper the efforts of its defenders; it is likely the this could be the source of these strange weather magicks. The wielder of that globe must be taken down, and if possible, the globe itself captured.

And so, Winter’s Bane begins to advance . . .
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