Ye Fei

Ye-fei
"Serve the people with the utmost loyalty."
User: Richard
Campaign: Reign of Winter
Race: Oread
Gender: Female
Role: Striker
Class/Level: Zen Archer Monk (Qiggong)/1
Description:
Height: 4'5"
Weight: Looks ~100 lbs; Actually 212 lbs
Eyes: Sapphire Blue
Hair: Ebony black
Skin: Looks like polished, marbled, Yellow Jasper.
Background:
Ye Fei's Wishlist

Born in the Stormspear Mountains that separate the Land of the Linnorm Kings from the Crown of the World. She was left orphaned at a temple of Erastil.
The year is ~4631.


Growing up she was called many names by many people, Rock Girl, the Oread, Even the Temple priest that raised her quickly took to calling her Lodestone due to her heavy weight while still just a baby.

She was a unique child, appearance and heritage aside. She was constantly watching how people acted and what they did. She was not only curious about people but also the few magical devices the priest kept around the church. She often tried to use the few wands he had at hand. The priest quickly took to putting such devices out of reach of the young oread, however this only helped to develop one of her other skills. She always enjoyed trying figure out how she could jump from one place to another. Thus even placing things out of reach simply spurred on her desire to get to places that seemed to far to obtain.

At 17, though still a child by Oread standards, the priest told her it was time she found her own way in the world. The only belongings she had were the clothes on her back, a small sack of rations, and coin purse far too light to survive on, that consisted mostly of copper's given the priest by locals who simply wanted the young oread as far away as possible.
The year is ~4648.


She traveled west eventually reaching Seer's Home where she met a Tien Monk, who seeing her thoughtful contemplative demeanor advised she may seek training and enlightenment at the Dragon Temple in Quain if she were able to make her way to the distant land of Tian Xia. After a few days of speaking with any seafarer that would look at her twice she eventually found a ship bound for Tian Xia with a captain willing to reduce the price of passage a bit if she worked the voyage as a spare cabin boy.

Months of Sea Voyage and foot travel later she found her way to the Dragon Temple. Where she did eventually gain access and began training with the monks.
The year is ~4650.


Never a natural she often overheard whispers and stories about how she was likely to be instructed to leave the temple every day. Yet every day her training continued and every day she was allowed to stay. The saving grace for most of her time at the temple was her ever contemplative manner and her constant effort to improve that drove her to practice well beyond that of most other students.

One day while being talking with her master she looked at him and spoke "Master I would like to be called Ye Fei, after the Historic Master Yue Fei."

To which her master asked "Why do you feel that you deserve to be named after such a Grand Master of our arts as the Great Yue Fei?"

"I do not deserve it." She replied plainly. "For I do not wish to bear this name as a claim of being his equal, rather I wish to take it as an ever present reminder of how hard I must work and how much I must always train and better myself."

Her master lowered his head, closed his eyes and took a deep breath, with a forceful exhale. "That will be all for our discussion today. You may return to your training now... Ye Fei."

Ye Fei Continued to work hard in all her training, however it was to her training with the Bow that she focused on mostly. The Bow, like all her other training did not come natural to her. She did not show any aptitude or potential beyond any others. Instead it was a comforting reminder of her time as a child, and her lessons on the the Teachings of Erastil.

Eventually Ye Fei did learn to excel with the bow, and decades after her training began she also showed the required skill at her other studies that it was time for her to take what she had learned and go out into the world to help others.

Before leaving she made one more request of her Master. "Yue Fei, as a sign of his devotion, bore his symbolic tattoo on his back. I too would like to have a similar reminder so that I will not stray in my duties to help others. As a child of Tian Xia his read "Serve the country with the utmost loyalty. I, who have no country however, still must serve. I would ask that mine read "Serve the people with the utmost loyalty"

Much like her choice of a name, Her master agreed at her choice of a symbol. Thus receiving the tattoo was her final act before leaving the Dragon Temple and going out to travel the world and help those in need.

The day she was to leave she said goodbye to all her friends and fellow students, in her final discussion with her master she asks "The world is so large with so many people in need of help, how am I to decide which way to go."

Her master tells her. "One does not dam a river with single boulder, or weave tapestry from a single thread. You need only concern yourself with the choices immediately before you. But if you seek my guidance I would say help yourself as you help others. You have traveled farther in your youth than many in their life. While at the same time you have spent much time tied down to one place. Spread your roots, so that you may stand tall in the strongest winds. Travel the entire length of Heaven, Journey to the far side of Hell, Look into the Eye of the oldest thing. By the time you have done these, you will no longer need to ask such questions as should I go right, or should I go left. For in either choice, you will be prepared for what follows."

So Unsure of what her master meant for much of his directions Ye Fei felt that she understood where her first direction lay. With the Dragon Temple nestled at the southern end of the mountain range known as "The Wall of Heaven" Ye Fei set out north, her first journey would be to travel the length of Heaven until she reached it's northern end.
The Year is ~4693


Over the next decade Ye Fei works her way north along the Wall of Heaven, as she gets further and further north she often spends the winters working in a small village or family in exchange for food and shelter.

Eventually making her way to the very end of the Wall of Heaven up into the lands of the Khorkii with winter fast approaching she found herself Seeking work and shelter at a local Dwarven Hold. There she sought out advice from the local map maker, in the ten years since she left the Dragon temple she had not learned or heard anything that gave her any further insight as to where to go next in her journey.

While talking with the map maker Ye Fei spotted a young boy with golden eyes watching her from the doorway. Ye Fei turns to the boy, "Hello..., what is your name?" As soon as she does the boy steps back from the doorway fully out of sight. Ye Fei focuses for a moment and then replies again."You are still... by the doorway. Please come in." Instead the boy backs away yet further stopping 10 feet from the door. Ye Fei walks to the wall opposite the boy outisde. "You are right here" she says as she knocks on the wall.

"Shadel, quit playing out there and come say hello." the Map maker says.

A moment later the young boy comes inside. "How did you know where I was? You couldn't see me!"

"Simply, I could feel where you stood. I shall be staying in the hold over the winter, perhaps I could show you more, if next time you choose not to hide behind walls?"

And so over the next few months Shadel and Ye Fei got to know some of each other. Shadel's Master considers Ye Fei's dilemma and is able to make a few recommendations, he points out Pit of Gormuz (where he would consider hell on Golarion) and Eye of Abendego (the Oldest Eye) to Ye Fei. Thus when it is time for her to go, she heads west to Kyzuv.
The Year is ~4703

From Kyzuv, Ye Fei joins a merchant ship bound for northern Avistan. The ship sails to the Isle of Dahaka, from there another ship to Artosa where the shipment is loaded onto barges to go up the river to Port Ice on the Lake of Mists and Veils. From Port Ice she heads South to New Stetven, through the River Kingdoms to Isarn in Galt.

Then she continues south to Oppara where she meets up with and joins a Caravan to Katheer run by a Pack of Rougarou. On the first night out from Oppara Ye Fei sets up a target and does some practicing with her Longbow. While doing so she is approached by a Rougarou that would like to join her.

His name is Roald, over the next few days she spends much of the time traveling alongside Roald and she begins to learn more about him. Although he is fiercely loyal to his pack. He has a burning desire to get out and travel the world and seek adventure.

Ye Fei talks to Roald about how she was instructed by her master to travel the along the length of Heaven, then journey to the far side of hell. Tells him that is what has brought here here to the region around Taldor & Qadira. The description takes Roald aback. He doesn't understand how this beautiful region could be considered hell. Ye Fei explains that her master never told her to go to Hell, While it wouldn't have been a surprise had he said so after working with her for over 40 years. But her master told her to journey beyond hell, and that from the Northern end of the Wall of Heaven this area is on the far side of the Pit of Gormuz, an area that others she respected regarded as being the closest thing to Hell in Golarion. She also talks to him about her next destination, the Eye of Abendego on the far side of the Mwangi Expanse

A couple days outside of Katheer, Roald tells Ye Fei that he has spoken with the pack leader and on this trip, after Katheer the Pack will continue on further south to Gurat then down to Sedeq, before looping back around to Taldor where they will do an extended journey to several of the smaller cities and large villages that have shipments waiting to cross the border. Roald invites Ye Fei to continue with the pack to Sedeq. He says from there Ye Fei should have no problems finding a spot on a ship bound for Jalmeray and then Quantium, Mechitar, or Katapesh. So Ye Fei accepts his invitation and continues on with the caravan to Sedeq.
The year is ~4706


From Sedeq, ye Fei is able to find a ship to Jalmeray before going on to Mechitar. She continues west into the southern Mwangi she reaches Mzali before getting to Eleder in Sargava from there the only ship she is able to find heading past the Eye of Abendego is bound for Absalom. Finally achieving the last direction she had been given by her master as she looks into the eye of the storm from her ship.

When she arrives in Absalom she heads to the local Temple of Erastil. Inside she overhears several priests talking about how one of them is preparing to leave in two days for The very temple of Erastil where she grew up. To this Ye Fei quickly interjects, mentioning that she was raised by the priest there, and asks why they are sending a priest on such a long journey from Absalom. It is then that she learns that the man that raised her has recently passed away. The new priest is on his way to take over as priest at that temple. Ye Fei asks if she can join him, the Priest says he is taking a commercial ship, so as long as she can obtain passage on the ship he does not object with having some company for the trip.

After inquiring with the ship's first officer she finds that there is room, but the cost is more than she can afford. She gives him 10g to hold the room for her, then sets out back into Absalom to earn the rest. Asking around for a while she finally finds someone at a tavern or doesn't laugh in her face the moment she says she needs to earn another 20g by the end of the day tomorrow. It was a white haired old man that didn't look like he'd touched a comb since before his hair was white. His name is Drandle Dreng, and he said he was filling in for the Master of Scrolls of the Pathfinder Society while he's away in the Mwangi. He says he's wanted to try implementing a new training method. He's noticed that many young pathfinders find themselves freezing up or unsure of themselves the first time they are face to face with an opponent. Many find it hard to attack another person when that moment arrives, this has led to more than a few unnecessary injuries and even a few deaths over time. Dreng proposes that he will pay 30g if Ye Fei will act as a living target for one of his classes lessons on Magic Rays. He assures Ye Fei that any injuries will be healed. Having realized her options were low, and also having experience of being a living target for all sorts of weapons at her temple training Ye Fei quickly accepts.

The next morning Ye Fei reports to Drandle at the Grand lodge. Drandle brings
her into the class room, introduces her to everyone and asks Ye Fei to go over and stand by the far wall. He then looks out to the class and calls "Lets start this with our best student, Incahuasi, come up here. As you all know we're doing Ray practice today. I hope you all have your ray spells prepared and are ready to get to work. Now we're not going to use our normal targets. Today I want you to learn what it feels like to attack another person. 5 shots each should help get those nerves worked out."

Incahuasi takes a little reassurance from Drandle that this is a legitimate request for him to attack this visitor to the class room. To which Ye Fei confirms and bows "Please, Do not be fearful for me. I am not as slow as I may appear." Ye Fei bows, and Incahuasi begins.

Incahuasi Fires his first ray missing Ye Fei wildly, a communal chuckle breaks out from most of his classmates. "Shut yer mouths!" Drandle retorts. "It's OK Incahuasi, that's why I wanted you guys to do this, take a breath, settle down, and try again."

His second ray was right on target, heading dead center into Ye Fei's chest but at the last instant Ye Fei's hand flashed in front of the ray and the spell was deflected harmlessly into the ceiling. A collective gasp coming from the classroom that was laughing just a moment before. "Very Impressive Incahuasi, a near perfect shot! and Ye Fei... it seems I will be getting my money's worth out of you, Everyone, I've heard stories of Oread's that could do what you just saw, but I have to admit, I've never before seen it with my own eyes. You should all remember this, and count yourselves fortunate! Incahuasi, when you are ready."

Incahuasi again fired another ray wide. "It's not so easy to hit a living moving target is it Incahuasi? Don't worry, try again."

The 4th shot is another good one, Ye Fei is able to dodge almost completely out of the way, the ray barely catching her shoulder. Even though it it, the ray still glances off striking the wall behind her. "My money's worth indeed, Class if one of you is able to hurt Ye Fei with 2 rays, I'll give you my next bottle of wine from the Wisp.

Incahuasi's final shot also misses as Ye Fei steps to the side. Of the 9 students remaining 5 were actually able to land a hit, one even got lucky enough to land two hits. However in the end, Drandle Dreng's Wine supply was safe as neither hit inflicted enough damage for Ye Fei to even be Harmed. Ye Fei and Incahuasi spend some time that afternoon talking his thirst for knowledge wanting to know how Ye Fei was able to deflect his second shot, and how she was able to be hit by some Rays and still have them bounce off harmlessly.

The Next Morning Ye Fei boards the ship bound for her childhood home, The Land of the Linnorm Kings.
The Year is ~4709


Ye Fei spends a week around her old village, paying her respects to the dead priest. She visits some of the people she remembers as a child but before long she heads out to resume her journey.

Ye Fei heads Wherever she needs to to run into Marlais and save his scrawny goblin ass!

4711ish: Marlais gets kicked out of his tribe and meets Ye Fei, Marlais/Ye Fei begin their Journey mostly SE eventually reaching Heldren
4713 (summer): Ye Fei and Marlais arrive in Heldren
Details:
Ye Fei
Female Oread Monk (qinggong monk, zen archer) 1 (Pathfinder RPG Advanced Player's Guide 115, Pathfinder RPG Bestiary 2 205, Pathfinder RPG Ultimate Magic 51)
LG Medium outsider (native)
Init +2; Senses darkvision 60 ft.; Perception +8
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Defense
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AC 18, touch 17 (19 vs Rays), flat-footed 15 (+2 Dex, +1 dodge, +1 natural, +4 Wis)
hp 11 (1d8+3)
Fort +5, Ref +4, Will +6
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Offense
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Speed 20 ft.
Melee kama +3 (1d6+3) or
. . quarterstaff +3 (1d6+4) or
. . unarmed strike +3 (1d6+3)
Ranged
Special Attacks flurry of blows (bows only), perfect strike 1/day
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Statistics
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Str 16, Dex 14, Con 14, Int 10, Wis 18, Cha 8
Base Atk +0; CMB +3; CMD 20
Feats Dodge, Improved Unarmed Strike, Perfect Strike[APG], Precise Shot
Traits Dangerously Curious, Erastil's Mercy(no -4 Penalty for Non-Lethal dmg with Longbow), Northern Ancestry, Earthsense
Skills Acrobatics +6 (+2 to jump), Climb +7, Intimidate -1, Perception +8, Sense Motive +8, Use Magic Device +4
Languages Common, Terran
SQ crystalline form[ARG], ferrous growth[ARG], granite skin[ARG]
Combat Gear acid, alchemist's fire, holy water; Other Gear blunt arrows[APG] (40), kama, quarterstaff, bedroll, belt pouch, blanket[APG], glue paper[UE] (2), masterwork backpack[APG], mess kit[UE], monk's outfit, silk rope (100 ft.), tattoo[UE], trail rations (5), waterskin (2), winter blanket, 6 gp
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Special Abilities
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Crystalline Form (1/day) +2 AC against rays. Can deflect a ray 1/day.
Darkvision (60 feet) You can see in the dark (black and white only).
Ferrous Growth (1/day) Make a piece of iron or steel grow into an object up to 10 pounds in weight.
Flurry of Blows -1/-1 (Ex) As full-rd action, higher BAB and combo unarmed/monk wep as if two-weapon fighting.(Only usable with a bow)
Improved Unarmed Strike Unarmed strikes don't cause attacks of opportunity, and can be lethal.
Perfect Strike (2d20, Monk-Level/day) With certain weapons, roll twice, higher is attack, lower is confirmation roll.
Precise Shot You don't get -4 to hit when shooting or throwing into melee.
Earthsense (Swift Action) gain Tremorsense until the start of your next round.
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Leveling Guide FavoredClass=HP
Feats/Abilities:
1- Additional Traits
Improved Unarmed Strike
Perfect Strike
Dodge
2- Precise Shot
Weapon Focus (Longbow)
3- Deadly Aim
Point Blank Master
5- Skill Focus (Perception)
6- Improved Precise Shot
Weapon Specialization (Longbow)
7- Skill Focus (UMD)
9- Clustered Shot
10- Improved Critical
11- ??Toughness
13- ??
14- ??Snatch Arrows or Pinpoint Targeting
15- ??
17- ??

Qiggong Powers
4- Safe Fall > Barkskin
8- Wholeness of Body > Restoration
12- Timeless Body > Tongue of the Sun & Moon