Felthan Crendraven

Felthan
User: Bobby
Campaign: Dragonrest
Race:
Gender: Male
Description:
Background: Charlatan
Alignment: NG
Current XP: 23000
Size: Medium
Gender: Male
Age: 37
Height: 5' 5"
Weight: 135
Eyes: green
Skin: white
Hair: black
Details:
AC: 15
Initiative: +3
Speed: 30
HP: 36
Prof Bonus: +3
Hit Dice: 7d8
Str: 8
Dex: 16
Con: 10
Int: 14
Wis: 10
Chr: 18
Strength Save: -1, Dexterity Save: 6
Constitution Save: 0, Intelligence Save: 5
Wisdom Save: 0, Charisma Save: 4
Athletics: -1, Acrobatics: 3, Sleight of Hand: 6, Stealth: 9, Arcana: 2, History: 5, Investigation: 5, Nature: 2, Religion: 2, Animal Handling: 0, Insight: 0, Medicine: 0, Perception: 6, Survival: 0, Deception: 10, Intimidation: 7, Performance: 4,
Persuasion: 7

Attack Bonus Damage
Mageblade+1 +7 +1d8 +4, cold or piercing, finesse
+2 vs. magic using creatures +8 1d8 +5, cold or piercing, finesse
Crits on 19 or 20
Full Spell Stored +2, +1d6 extra cold damage vs. magic using creatures +8 1d8 +5, cold or piercing, finesse
Sneak Attack- +4d6

Sneak Attack: 4d6
-Expertise (@1st): Thieve's Tools, Deception
-Cunning Action: use Dash, Disengage, or Hide as a bonus action on your turn
-Assassinate: Starting at 3rd level, you are at your deadliest when you get the drop on your enemies. You have advantage on attack rolls against any creature that hasn’t taken a turn in the combat yet. In addition, any hit you score against a creature that is surprised is a critical hit.
-Uncanny Dodge: Starting at 5th level, when an attacker that you can see hits you with an attack, you can use your reaction to halve the attack's damage against you.
-Expertise (@6th): Perception, Stealth
-Evasion: Beginning at 7th level, when you are subjected to an effect that allows you to make a Dexterity saving throw to take only half damage, you instead take no damage if you succeed on the saving throw, and only half damage if you fail.
-Mageblade Features:
-Spell Slots: 1st-2
-Hand & Blade: At 1st level you learn the Mage Hand cantrip. This does not count towards the number of cantrips you know, and it is a sorcerer spell for you. If you use your action to control your mage hand, you may use a bonus action to have your mage hand make a melee weapon attack against a creature within its range with your Mageblade weapon. You treat this attack as if you were holding the weapon. You can use a bonus action on future rounds to have your Mage Hand repeat this attack, but your action is still required to control it. Your Mageblade appears in your Mage Hand at the time you cast the spell if you will it, and returns to your hand when the Mage Hand spell ends. Subsequently, when you use your action to cast a conjuration cantrip, you can use a bonus action to make one melee attack with your Mageblade.
-Bolstered Sorcery: Starting at 1st level, when you cast a conjuration spell using a spell slot, you gain temporary hit points equal to the spell’s level, plus your Charisma modifier. When you obtain sorcery points, alternatively you can spend a sorcery point to give these temporary hit points to an ally within 30 feet of you instead.
-Cantrips Known: 4, Spells Known: 2

Feats
Master of Disguise: You have honed your ability to shape your personality and to read the personalities of others. You gain the following benefits: Increase your Charisma score by 1, to a maximum of 20. You gain proficiency with the disguise kit. If you are already proficient with it, you add double your proficiency bonus to checks you make with it. If you spend 1 hour observing a creature, you can then spend 8 hours crafting a disguise you can quickly don to mimic that creature. Making the disguise requires a disguise kit. You must make checks as normal to disguise yourself, but you can assume the disguise as an action.

Other
Disguise Kit-background, + Master of Disguise- expertise (+6)
-Forgery Kit-background
-Thieves tools - expertise (+6)
-Poisoner's Kit-assassin

LANGUAGES KNOWN
-Common
-Dwarf
-Elf
-Thieves Cant

FEATURES & TRAITS (RACE)
-60ft dark vision
-Fey Ancestry: You have advantage on Saving Throws against being Charmed, and magic can’t put you to sleep.
-Skill Versatility
-Bonus Lang.

Favors: 1/4
-Favor of Ladea: given by Priscilla at the temple of Ladea in Arcandaria,+1 to saving throws vs. all charm and enchantment related spells and effects. You are immune to magical sleep.

Spellcaster Ability: Charisma
Spell Save DC: 15
Spell Attack Bonus: +7
Cantrips
-Mage Hand- Mageblade Sorcerer-conj.
-Acid Splash-Magic Initiate, conj.
-Create Bonfire-Sorcerer, conj.
-Infestation-Sorcerer, conj.
-Poison Spray-Magic Initiate, conj.
-Dancing Lights, Sorcerer
-Ray of Frost, Sorcerer
Level 1
-Fog Cloud- Sorcerer, conj.
-Ice Knife- Magic Initiate, conj.
-Disguise Self- Sorcerer