Near the center of a continent, separated from the Great Eastern Sea by the Golden Plains and unforgiving desert, lies a small, thinly populated but fertile valley known as The Elsir Vale. Stretching from east to west for almost 250 miles, and averaging about 70 miles from north to south, the Elsir Vale is the heart of what remains of the fallen kingdom of Rhestilor.

The people of the Elsir Vale have lived in relative peace for the past decade, rejoicing in the bounty of their valley and trading with the kingdoms of both the east and the west. While there are those who maintain the noble titles of the long lost kingdom, there is no one king and the people look after themselves.

It is into this land that the characters are born. Each was touched at birth by the Gods and is destined for great things. But will those great things be for good or for evil? Will these few make a difference in the eternal struggle between Law and Chaos? Will they achieve the dreams of the Immortals or become Immortal themselves and overthrow the very Gods who created them? All remains to be seen for even Ioun, goddess of prophecy, remains silent on their fate.

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Ever Onward
While we were resting, another kobold named Aga wandered in, escorting Trinique. Sparrow and Smalls leapt up to escort her back. Meepo was still looking pretty bruised from the revenant fight, so I used some of my magic to heal him. It wasn't much, but it was nice of him to act so impressed. Frank and I examined the black candle a bit closer, too. It was weirdly cool and wouldn't go out or catch on anything, and covered in arcane runes. Frank decided to take it along for more light, and Trinique left to scout ahead.

The eastern side of the hallway up ahead ended in a cave-in, while the western side had another door. Shuffling tracks that looked like they came from the twig blights went south down the hall towards us. Further north the hall was lined with cells, with scurrying noises coming from the inside. I wanted to avoid those. At the end of the hall it opened up into another room, but a large open pit trap blocked the way. Another one was open on the west end of the room too. Trinique said she could see a similar looking dragon fountain as before, but according to Candy this one read, "Let there be death".

We decided to avoid the rats in the cells and the pit traps, and instead took the first hall door leading west. It was plain and nondescript, and none of us heard sound beyond it so we proceeded onwards. It opened up into another empty room, but we found more human-sized boot prints leading to another door on the north wall. I noticed some damage on the door, like someone had hammered three nails in a triangle formation about two feet off the floor. We thought the door might be boarded up, but it opened easily when I tried the latch.

I slowly eased the door open, and found the source of the nails to be a large metal bell nailed to the center. If anyone swung the door open too quickly it'd ring and let anyone up ahead know we were coming. The room up ahead was completely dark, but by the light of my lantern I could make out scattered caltrops on the ground just in front of me. Jax walked on ahead without taking any light, wincing as he accidentally stepped on one caltrop, then crying out when he hit another. I could barely make out his shadow 30 feet in front of me when two arrows shot out from the darkness beyond, clattering against the wall. It was another trap!

Trinique threw Frank's candle to get some more light in the room, and I ran to to bring my lantern as well. Just beyond the edge of the lights radius I could make out two shadowy figures hiding behind a battlement wall. We all returned fire but the darkness and the wall made it hard to land a hit. Meepo ran in to help Jax and I in the attack, but two more goblins joined the fray and rained down arrows on the three of us. Screeching, "Retreat!" Meepo ran back to the cover of the door, just as another arrow got me in the stomach.

Next thing I knew, Jax was leaning over me, softly singing a healing song. Candy took down one of the goblins, and I threw out a pinpointing spell on the three ones left. But it failed.

I panicked. I ran. Obad-Hai, I thought Jax was right on my heels. I should have grabbed him. I should have made sure he made it out with me. I should have been better. Gods damn it.

Three arrows sank deeply into his chest as Jax sprinted forward with a strangled cry. He went barreling over the wall, and another goblin shriek rang out as he took it down, then eerie silence. A moment later, a low whistle from Frank using the Night Caller.

I peeked out. Incredibly, Jax was up again! He bashed the brains out of one goblin while another, also risen from the floor, attacked the final creature. My heart leapt to my throat but Jax looked... wrong. His movements were jerky and unhinged. Jax was gone, and whatever magic Frank called upon with the crystal whistle turned him into someone awful. Finally it was silent.

I pulled the bell off the door and stuffed it in my pack. Trinique swept through the room and collected all the caltrops. We made our way across the room to the battlement to survey the remains. Beyond the wall, another door opened into a hallway leading south. Around the corner to the west side we found a larger empty room covered in straw, with the zombified bodies of the goblin and Jax lying still in the center. Globs of glowing ooze dotted the walls, casting a dull green glow. I could make out 5 practice dummies lines up against a similar battlement wall, with 3 doors to the north, northwest, and southwest. Frank suggested we burn Jax's body before the goblins could find it, so Candy, Trinique, and I helped sort through his belongings.

Jax had an interesting collection of supplies on him. Deep in his pack we found a very fine set of robes, like what a noble would wear. Candy found a letter that looked to be for a noble from Brindol, and a surprisingly delicate, elven-looking signet ring. Maybe those will help us find his family when this is all over. I added his song sheets, ink, and quill to my own writing bag. I'm sure his relatives will want his music. As a memento.

We set a pyre and continued onward. There are people we can still save.

The southwest door was held shut by a heavy lock, and we could hear high pitched voices just beyond. Frank managed to break the lock, and inside were four small cages. Three of them held kobolds, and Meepo eagerly bounded in to open the locks. The last one held a gnome, and his face broke out in the biggest smile at us.

The gnome introduced himself as Erky Timbers, and said a goblin ambushed attacked him on the Old Road a few months ago, and he's been forced to dig tunnels as a prisoner here ever since. Obad-Hai, I can't imagine being underground that long. The constant darkness is getting to me after barely a few days. I asked if he'd seen any human prisoners recently, and he said Talgen, Sharwen, and Sir Braford were here a few days ago, but were taken to Belak. Karakas was killed before they were taken prisoner. We're too late. Again.

Erky thinks Belak is some sort of spellcaster, and he and the goblins have an enchanted grove where golden fruit grows from something called the Gulthias Tree. The name doesn't make much sense to me; history says a man named Gulthias secretly lived as a noble in Brindol by day, and vampire feeding on the common folk by night. He was a scourge in the city until he disappeared, and no one knows what became of him. I don't understand how a tree named after such a monster of a man grows a fruit that brings life. The deathly white apple does make some sense, though.

Erky and Meepo eyed each other uneasily, and the gnome seemed on edge at the idea of us rescuing the kobolds' pet dragon. I tried to explain it, but I think I just made it worse. Now Meepo was upset too. Frank said something in gnommish to Erky, and he seemed to relax a bit.

The northwest door led to where the goblins live, according to Erky, so we went through the north door instead. Beyond, we found another hallway leading to the west, with a door directly ahead and another at the left end of the hall. More ooze lined the walls, and when I took a closet look, it was weirdly solid and rough, almost like bark, and smell like dirt and sulfur and something else I couldn't place.

Trinique and I heard goblin voices from the northern door, while the west one just had quiet thumping beyond it. Meepo said it smelled like sweets! None of use could pick the lock on the door, so we had to resort to breaking it down again. Loudly. The door swung open to reveal a small white dragon crouched on a table! Meepo was ecstatic! Frank and I, not so much, as the white reared back to unleash a flurry of icy breath in our direction. We managed to slam the door shut just in time, but turned around to see four goblins had joined us in the hall from the northern room.

We were surrounded. Uh-oh.

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Epic!
Unexpected Allies
Candy translated Meepo's cry of "Ticklecorn!" for the rest of us. Apparently it's draconic for "coming through, don't shoot" which is good to know moving forward. Meepo rushed ahead, and I guess we lost Trinique in the twisting tunnels. She left a note, though, saying, "back soon". Of course she'll be fine. She kept her head and turned our encounter with the bandits around. Someone like her can hold her own here. I hope.

Sparrow was right behind us heading into the ravine, and joined us as we moved through the kobold tunnels. Eventually we reached a large marble room lined with marble columns made up of intertwined dragons. Murals or dragon scenes decorated the walls, depicting dragons soaring in the sky, raining fire down on villages. One central mural illustrated a dragon with five different colored heads; one red, black, blue, green, and white; surrounded by hooded figures bowing down before it. It would have been beautiful if not for the thick layer of dust and cobwebs covering every surface, and piles of trash and crumbling stone lining the room. Three more kobold stood guard in the room, but relaxed once Meepo called out the signal word again. There was an open doorway with a huge curtain drawn across it, separating the room from the one beyond. Meepo lead us through, chattering in draconic to any kobold we passed. Candy translated again, and this time he was saying, "They are going to find Calcrex. They will help our tribe."

We passed through the curtain, and the next room held a raised dias with a huge stone throne. A stone dragon leered over the top as if to pounce, holding a large stone key in its mouth. Another kobold, this one wearing white robes, sat on the throne. Meepo said something and bowed, so we did the same. The kobold on the throne switched to Common, thank Obad-Hai. She introduced herself as Ustriel, leader of the kobold tribe.

I asked if she or anyone in her tribe had seen a troupe of humans traversing the tunnels recently, and she replied that the humans were captured by goblins a few days ago, and some of them were injured. She offered us a deal: if we recover Calcrex, the kobolds will assist us in rescuing our people since we'll be friends of the tribe. In the meantime, Ustriel offered Meepo's aid in finding Calcrex and bringing her back. As a further reward, she showed us an altar with a magic feather, 3 scrolls, and a flask containing healing elixer; we can choose two of the items to take with us later.

Now in agreement, we tried to gather as much information as we could before moving forward. Calcrex is a young white dragon, and kobold consider themselves mighty beasts heir to all dragons. They came to this holy site where dragons were worshiped years ago, and found Calcrex along the way to guide them. When I asked about the Red Hand, Ustriel said a few moons before the goblins stole Calcrex, some kobolds saw human-sized figures in dark robes who came down on the goblin side of the tunnels.

Thoroughly exhausted, we decided to make camp with the kobold colony for the night and start fresh in the morning. Meepo led us to another area that housed at least 50 kobolds, some clearly small children and others old and wrinkled. For all the mess and trash everywhere, the kobolds were so earnest in their hospitality! They offered us dinner and drinks, and even told us the stories of their tribe. Moons ago, the tribe lived far away but still had Ustriel leading them. She had a vision of a dragon that directly served Tiamat, the five headed queen of chromatic dragons. The tribe traveled from the north through the Thornwastes until they found the hole in the ground hiding a mighty fortress. The tribe was much larger before, but ongoing war with the neighboring goblin tribe has reduced their number to a quarter of what they were. The goblins live in a part of the fortress called "the Grove" under the leadership of someone called the Outcast. Another name they've heard the goblins call him is Belak. Could this be the same person Garon said was asking about the Sunless Citadel a decade ago? It's too much of a coincidence not to be. I wonder if his pet toad is still around somewhere too. The kobolds said the only pets of the Outcast are the twig blights roaming the area. Apparently this whole fortress used to belong to a cult of people led by a goblin hundreds of years ago that worshiped Tiamat. The kobolds found Calcrex when she was newly hatched and took care of her as she grew many times their size. The two tribes lived in relative peace before the Outcast showed up and started the attacks.

*****

We left early in the morning, and went straight back to the room we found Meepo in. A small door on the northeast wall led to the goblin area. Past that, we found another twisting hallway leading to an empty room with more boot prints, with another room beyond it containing an ornate dragon fountain on the eastern wall. A large stone door stood on the western wall, and directly ahead to the north the room opened up to another hallway. Sparrow was intrigued by the fountain, and found that it was covered in a strange sulfurous residue and draconic runes reading "let there be fire". It seemed dangerous to me. The stone door contained more draconic, saying "rebuke the dead, and open the way". Since the door was decidedly colder than the rest of the room, I thought the white ice dragon might be hiding beyond the door. Unfortunately, Frank triggered the trap before Smalls could open it, but we pushed onward.

Inside we found another altar with a single black candle casting flickering shadows around the room. Five coffins lined the north and south walls. The altar seemed to have something else on it, so Sparrow and I went in to take a closer look. He found a crystal whistle that said "Night Caller" in dwarven script, and explained that duergar made whistles that could animate the dead if blown in darkness or under the night sky. I was just examining a flask I found on the altar when the coffins started to open. It was a trap!

Meepo, Candy, Jax, Smalls, and Frank all poured in to fight the undead creatures. Sure they surprised us, but we could make short work of them if it's just five against seven. At least that's what I was thinking until one of those skeletons knocked Sparrow out, and another hit me from behind.

Darkness.

The face of an orc, then swirling shadows closing in. The skin faded from green to tan, a long beard instantly growing on his cheeks. Deep heavyset wrinkles around his eyes. It was a dwarf now.

The rhythmic clink... clink... of a blacksmith working at his forge. Echoing in the darkness

The scene explodes in fire and smoke, the ringing is gone again.

From the flames five interlocking rings rise. One blue, one black, one red, one white, one green. Each gleaming like steel in the flickering light.


I woke up with a start. Sparrow was still unconscious, and now Meepo was too. I made my way across the floor to Sparrow and gave him my healing potion, and he lurched awake as I sighed in relief. We cut down the revenants, but Candy had barricaded the door from some twig blights who heard the commotion and lumbered over to attack.

We stabilized Meepo, and the kobold explained to us that the blights are dumb creatures, walking through fire without even noticing their bodies burning up. At his suggestion, we gathered up the cloaks of the revenants in front of the door, doused them in flame, and I readied a burst of fire as we swung the door open and braced for another fight. Luckily, this one was won much more easily that the first, and everyone fired arrows as I set the cloaks aflame. The twig blights did exactly what Meepo said they would, and crumbled to ash before reaching even halfway across the room. Victory!

We decided to take this opportunity now for a short rest, and I examined the flask more closely. It smells like cinnamon, and the words "essence of the dragon" are carved into the side. I'd say it's definitely something that could come in useful. We've still got a dragon, Belak the Outcast, and who knows how many goblins up ahead.
Session: Game Session 4: In the company of Meepo - Friday, Feb 08 2019 from 5:00 PM to 9:00 PM
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Tags: Journal , Quinn
Descent to the Citadel
We found the ravine easily enough. There were broken pillars covered in goblin graffiti hanging over and around the edge of the cliff, and strangely an outdoorsy-looking fellow was taking a nap at the base of one. The man, Frank, claimed cliffs are an excellent place for a nap, since the views are fantastic. Never mind the inherent risk of rolling over the edge, but to each his own I suppose. He offered to join us in our quest to rescue the Hucreles and their companions, and took the lead in scaling down the ravine. Almost immediately a swarm of rats sprung out from the rocks and attacked! I fumbled my slingshot and dropped it over the edge, so I tried scaling down the rope while Trinique, Smalls, Jax, and Candy shot arrows down at the rats. I thought maybe I could at least defend and heal our new friend, but I lost my grip and fell. Next thing I knew the fight was all over, and Frank and I were lying on the ground surrounded by rat bodies. Not exactly a promising start to the day, but at least everyone else made it down the cliff in one piece.

The platform below the cliff edge led to a winding staircase the went even further down the the bottom of the ravine. I could just make out a large building in the distance ahead, with a courtyard leading to a smaller mound directly in front of us. Derrick took the lead this time, and triggered a pit trap in the yard and leap out of the way just in time. Two more rats were in the pit, waiting to attack anyone who fell in. I took care of them with my lantern fire. Better to put the pests out of their misery now than get another bite taken out of Frank or I later.

Inside of the mound was eerie. Small goblin bodies, probably dead for a few days, were scattered around the room. There was even a spear pinning one of them to the far wall! I'm guessing the party we're following is responsible for this. That's at least one fight we know they won.

There were 2 other doors in the room, with some shuffling boot prints and a strange claw print leading to the one on the right. We followed the tracks, and came across a hallway with three doors; one straight ahead and 2 others leading left and right. The left door had a crude drawing of a dragon, or maybe it was a fish? It was locked, with a low hissing noise coming from behind it. The door on the right opened to what looked like a meat storage locker. It was empty of anyone, so we turned to focus on the door straight ahead. Trinique swore she heard crying from beyond the door, so she snuck ahead to take a look, then reported back.

The room beyond had a depression in the center, like a pit. Off to the side there was a small hut, where the person we heard was hunched over, crying. He was covered in scales and was speaking draconic to himself. So there's definitely more people down here than just goblins, it seems. Jax took the lead in speaking to the creature, who introduced himself as a kobold named Meepo. Apparently a tribe of his people live down here as well, and the goblins stole their pet dragon, Calcrex, from them. Meepo immediately latched on to the idea of us rescuing his pet, and jumped to introduce us to his leader, Ustriel. He said if we rescue Calcrex, Ustriel will like us, and help us in our quest. I'm not sure how a dragon would even fit in the tunnels down here, or how we'd even go about finding a lost pet, but any help in finding the Hucrele's party would be good.

I hope we find a source of light somewhere up ahead. These dark tunnels are making me anxious. I really don't like being underground.

Meepo is running ahead and yelling something. It sounds like... ticklecorn?
Session: Game Session 3: Into the Sunless Citadel - Friday, Jan 11 2019 from 5:00 PM to 9:00 PM
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Session 3: Into the Sunless Citadel

I apologize but this summary is more summary than narrative, just like the third summary. It is also incomplete and unedited but I will go back and complete at some point.







“Now what?” asked Quinn.

Trinique pointed to a bundle of clothes near the rope. “Why don't we ask him?”

Light snoring was coming from the bundle.

“You there,” shouted Quinn. “Wake up and tell us who you are. Why are you here? Are you Braford or Talgen?”

The man was leaning back on a large pack with a hat pulled down over his face to keep the sun from his eyes. He slowly looked up but showed no sign of surprise or a concern. "No. I'm Frank. Don't know anyone by the name of Braford or Talgen."

"Well, that's disappointing," frowned Quinn without realizing how rude that sounded.

"So what are you doing here, sleeping during the day, next to a potentially Goblin filled ravine in the middle of adventure?" Derrick wasn't sure such a person could be trusted but could probably handle himself. The armor the man wore lent credence to that view. Not expensive but well worn and still in good shape.

"Well, I did not know about the Goblins but that makes sense for the tracks I saw. Personally, I was just heading to Oakhurst. Heard that good trackers and wilderness guides are always needed. Did you need a guide?" Frank smiled at the various members of the group. None smiled back.

"You know your way around these parts then?" asked Trinique.

"No, not particularly but I am learning. I can swing a sword and shoot a bow though and generally, I don't get lost in the woods."

"Sounds good enough for me", Jax chimed in. He extended a hand and helped the man to his feet.

Trinique mumbled under her breath, the portions of potential treasure appear to be shrinking every day. Candy heard and nodded in agreement.

Jax, Frank and Derrick began tying a new 50’ rope to one of the pillars.

***


The battle of the rats

Party explains the situation to Frank.Frank volunteers to go into the hole and to the first ledge to scout it out.

Rats start coming out of the holes. Party remains at top firing arrows. Frank gets bitten multiple times.

Quinn rolls 1 and slings her sling into the ravine.

Quinn, looked at the existing rope and the one that Frank had used to get down to the platform. If no one went down, the newest member of the party was sure to die. "Don't worry Frank, I am coming." Though she had never rappelled before, she remembered how the builders in Brindol scurried like monkeys on their long ropes and clambered over rickety scaffolding. Surely this could not be so hard. She stepped over the edge began her descent before Trinique could caution her otherwise or let her know that tying the rope around her waist might be a good precaution.

Arrows from her companions whizzed by her head and she felt as if she had been doing this sort of thing her entire life. That us until her foot caught on the side of the cliff wall, sending a shower of stones down upon Frank and the rats. "Look out down below," she said, smiling at her own wit. But that lapse of concentration was too much, her hands slipped then lost their grasp, she tried to recover but as if in slow motion, she fell the last thing she saw before closing her eyes to avoid the impact was Frank succumbing to the bites of the rats and him collapsing. She did not hear herself hit the ground but she did with a horrific smack and then lay unmoving.

The group was stunned. Did two members of the troupe just die?

Jax natural 20 on last rat

Trinique falls on rope but revived Frank catches her

Party takes a short rest on first landing then proceeds extremely cautiously

Find pit trap then kill rat in the pit

***


Finding Meepo and the wet nest

***


Meepo urged the group to follow him closely. He walked to the far door, swung it open with a flourish then screamed at the top of his lungs, “Ticklecorn!”


Session: Game Session 3: Into the Sunless Citadel - Friday, Jan 11 2019 from 5:00 PM to 9:00 PM
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Session 2: Oakhurst

I apologize but this summary is more summary than narrative, unlike the first two. It is also incomplete and unedited but I will go back and complete at some point. Here is a link to the image summary I shared at the beginning of Session 3.







“Now what?” asked Candy.

“Let’s find an inn and see what we can find out,” said Trinique. The group sullenly trod into town. Quinn fed Daisy a carrot and smiled at the old draft horse. She and Daisy were just happy to be in Oakhurst finally.

From the townspeople at the edge of town, the group had found out that the only inn and tavern in town was the Ol’ Boar. Just like the name of the town was a misnomer (there being precious few oak trees), the tavern was not named for a wild pig but Reslin Kine’s former adventuring partner, a Half-Orc named Gramogasha Oakhurst. Apparently, she had retired when Reslin died and set up this tavern and inn instead. She has long since died and ownership passed to a wealthy family in town.

The inn was crowded with townspeople discussing the events of the past few days. Cattle and goats were already disappearing in greater and greater numbers, driving most to keep a close watch on them. Those that were found were occasionally partially eaten by wild animals, but all exhibited strange puncture marks, scrapes and twigs inside those punctures.

***


Ala and the Ol’ Boar Inn

Ala adjusted in her chair and hunched towards Derrick. "Well, you know, I do remember a story about the Red Hand. It was a cabal of necromancers in Rhest. They were secretive but eventually wiped out by the Paladins of Erathis and Bahamut. If they have crawled out of the ruins of Rhest, that is bad news for all of us. However, it makes sense that necromancers may want an item that restores life."


Derrick nodded and looked over at the newcomers. They had clearly heard Ala's explanation. Time to find out more about them . . .

***


The group spent the next several days waiting for news of the Hucrele’s and gathering information in town. The villagers were generally welcoming but many expressed concern that the peace party would not be well received, and Goblins would descend upon the lightly defended town. The Constable, Felosial, spent much of her day re-assuring nervous townspeople. However, she was not too busy to notice that the new strangers had taken up with Derrick, whom she did not trust.

Garon, the barkeep at the Ol’ Boar was particularly useful. Besides showing Sparrow the statue of Reslin Kine, Gasha Oakhurst and Rowan Nackle in the center of town, he tells the group of the last traveler he knows of who went to the Sunless Citadel. It was a grim human named Belak or Belchek, thirteen years ago. What Garon remembers most is the huge frog that he carried everywhere with him.

The party discovered that:
1. The Goblins appear to be camped in the Sunless Citadel. No one knows for sure what the Sunless Citadel once was, but legends hint that it served as the retreat of an ancient dragon cult.
2. The old road there skirts the Thornwaste. The unnatural desert is attributed to the long ago rampage of Tiamat herself. It is now ruled by The Ghostlord and no one goes there unless they want to be condemned by him. He is a bogeyman of whom many a parent warns their wayward child.
3. Cattle herders don’t graze their stock too far afield these days. They’re frightened by stories of new monsters that maraud by night. From time to time, cattle and people who have gone out alone at night have been found dead the next day, bearing dozens of needle-like wounds. No one has seen the creatures that cause this mayhem, nor do they leave a discernible trail.
4. The missing adventurers include a fighter (Talgen Hucrele), a wizard (Sharwyn Hucrele), a paladin of Pelor (Sir Braford), and a ranger (Kara¬kas). Sir Braford was not a local, and he had a magic sword called Shatterspike.

***


“I think we should try to figure out what is attacking livestock. I have a theory,” announced Quinn.

The cownapping of Bessie
The Battle of the Cowbell

Appearing from around the camp shambled six creatures, best described as small walking trees. Each was about five feet tall and creaked and snapped as it walked towards the center of camp.

***


The witch of Oakhurst

Sparrow was quite enamored with the Gnome witch, Helda. She was a Dennovar graduate so he had not expected too much but she was very friendly and more importantly, smart and open to his questions. Plus, she knew more about Reslin Kine than did he. She and her sister, Corkie Nackle, were the daughters of Rowan Nackle and while neither had ever met Reslin, their father spoke often of the old adventurer. Sparrow was determined to use the time he spent with her well even though he wished he was with the rest of the group. However, if they were to successfully find and get into his great grandfather’s tomb, it would require as much knowledge as possible. One thing he could not seem to find out was what a Sryix was. The only description was an item of immense pride and value to Reslin.

***

Conversation with Madam Hucrele
Why do I have a cow bell?

***


Reaching the edge of the Sunless Citadel

Session: Game Session 2: Oakhurst - Friday, Dec 28 2018 from 5:00 PM to 9:00 PM
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