In a land torn between Revolutionaries and Kings, a group of heroic adventurers try and carve out a piece of renown for themselves.

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Episode 11: Treasure Dragon
Moving through the large cavern, the party navigates past the mounds of treasure, taking care to not take any coin from the piles. Running into some Kobolds and Yuan-ti, the party finds some powerful magical items. Encountering a platform with a clockwork lever, the Party rides the moving stone across a 500ft abyss... with their cursed treasure waking a treasure-clad dragon. After an EPIC battle with the Dragon, the party defeats the flying lizard, claiming much of his treasure. Venturing deeper into the Dungeon, the party encounters the God of Moon and Seas, Swae Lee. Finishing his trials, the party gains many Boons. Advancing further through the cavern, our heroes destroy the demon corrupting the area. The God Swae-Lee then offer to teleport the players anywhere they want on the map.
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Episode 10: The Glacier-Palace
Venturing across the Frozen Lake, our Heroes braved the elements and the fracturing ice. Coming close to losing their lives, the party fell through the ice and descended into the abyss..

Waking up in the depths of the lake, the Heroes explored what looked to be like an ancient temple. They encountered lots of miniature dragons, but bested the lot of them. Unfortunately, the roguish nature of the Barbarian got the best of him and created an alchemical explosion which sent the Party hurling through the abyss once again.

Waking up in a colder and deeper part of this lake, the Heroes ventured through a cave system and encountered a Banshee. After a difficult battle, our Heroes defeated the Banshee and continued to a room with Large Stone doors, and encountered the Elder Goddess of Chaos herself, Akoshti. After asking Akoshti how to save the northern lands from the undead scourge, the Goldfish Gang were sent across the world and landed themselves in the Deserts of Dracon. After Finding a huge underground cavern full of untold hordes of treasure, the party decide their next plan of action...
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Tags: Battle , NPC , Recap
Episode 9: A Most Dangerous Game
Resting in the Gnarled Root Tavern, the Party meets a new friend, Yelfaren the Firbolg Druid. The Party then noticed a strange game of gambling and Cards, Roscoe drew three cards and almost destroyed himself.. but got a new friend named Alistair..
Fingolphin then spent a bunch of gold to try to become incredibly powerful, and inadvertently summoned one of the Princes of the Abyss, Turok the Fallen. If not for the heroic, albeit lucky actions of Hafthor, the world may have been plunged into darkness. The party then helped start peace talks between Dracon and Cambria, and then went to Siguards Landing to get Ragnar's Ship, the Weatherlight. They then sailed to the glacier-palace of Yngvild....
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Tags: Battle , NPC , Recap
Episode 8: War!
Our heroes ventured down to Cambrian, where they discovered that the forces of Dracon had besieged the city. Rushing to the aid of King Cain, our heroes fought off the majority of the attacking army. Taking a quest from King Cain and Sir Alex (Head Console of the Free city of Aelton), our Heroes teleported to ElfHeim, where they discovered that Prince Magnus, long thought to have been in Dracon, was really hiding in the City of ElfHeim!
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Tags: Level Up , Recap , Summary
Episode 7: Forsaken Heroes
Finally reaching the High General, the heroes attempted to fulfill their contract and assassinate him. However, the General had a final trick up his sleeve, and summoned a Djinn from a mysterious Talisman. Instantly teleported to the Snow-Covered lands to the North, the Party encountered a large army of Undead Wights laying siege to the Town of Jorunn. Attempting to destroy an evil rod they had aquired, the party accidentally drew the attention of a Horde of Wights and Ghouls. Even with the help of a Powerful Barbarian named Ragnar Storm-Blade, our Heroes barely escaped with their lives. Waking up in the Major city of Bjorg, the Party set out to meet the Jarl, the party was given a quest to request aid from Sigurd's Landing. Resting at Hafthor's home, the party must decide whether to head south back to Cambria, or head east to Sigurd's Landing...
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Tags: Battle , NPC , Recap
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Homebrew (5th Edition)
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