Recent Posts

I return to you now at Neap Tide!
A screeching wail and suddenly - nothing. I find myself in the deepest depths of the blackest sea. After what seems an eternity, I envision a pinpoint of light ahead and begin to drift lazily towards it, following the abyssal currents. Yet, before I can reach the beacon, a faint voice calls out: "Delmar." My course alters and I move toward the sound. The voice grows louder and clearer, my speed increases and my path becomes more direct. I open my eyes and gasp. As I look around, I see four oddly familiar figures standing around me.

"Delmar, you're back," says one of them.
"Delmar...," I murmur. "Yes, Delmar. Delmar Grott is what they used to call me. But I am Delmar the Taupe! That's one up in the world of Wizards!"
Session: Game Session - Thursday, Oct 01 2020 from 11:00 PM to 2:00 AM
Viewable by: Public
0 comments
Hold Your Breath...
Against my better judgement (being nearly depleted of spells), we take the plunge and descend into the cold water.

Immediately we are set upon by Skum, notorious thralls of aboleths. We fight scores of them seemingly without end.

Continuing our exploration we find mutated colonists who attack us. I hold little hope that we will find survivors. How could they still be alive in these waters - unless they have all been mutated.

To my surprise we discover 3 colonists imprisoned in air-filled cells. The lass, Armin, describes her captor and my suspicions are confirmed - an aboleth lurks here. Sadly, her two comrades metamorphose before our eyes and we had to put them down.

With nowhere else to go, we investigate the Azlanti machine room. It comes alive and iterrogates us. Have we made contact with the Azlanti? No. It is the work of the aboleth, taunting and harassing us.

After defeating the machine and its cogborn spawn, we make our final confrontation against the aboleth in an exhausting battle won by the slimmest of margins. It mocks us with insults and threats of a "veiled master."

To our great joy we discover dozens of captive colonists alive and intact, mostly. Among the prisoners is a Mordant Spire elf - Nieran Codali. He pledges what aid he can and warns of us of things to come.
Viewable by: Public
0 comments
Entry #14
Well Journal


We finally did it;

After numerous fights with evil denizens among them more of the faceless guys some type they call scummies and some strange creatures no one knew what they were we finally found our people and rescued them.

We started out this day like any other with high hopes and of course a little insecurity, we continued our exploration of the temple in the flooded area. Oh we also found a statue of abadar this is really a wonderful discovery I did not know abadar was that old.
Hopefully he will talk to the metal girl she needs a new god to help her and abadar would be a good one especially since they had his statue here.

Dribble says I owe him lots of berries Sighe guess I do.

We went into the last room and finally found the ugly fish guy he was very mean he almost killed us all but by abadar’s will we won and he was defeated as in dead .

Still i wonder what he meant by the veiled guy I’m not sure maybe Delmar can figure something out.

Oh then there was the elf from a spire not sure what It means but that is what he said

And I almost forgot he gave me a nice pin I shall add it to my wardrobe

Man I am getting absent minded almost forgot he said we needed to go the this underwater city and meet some one there.

Well guess now we need to get our people home and continue with building our house.

Until next time
Viewable by: Public
0 comments
Epic × 2!
A New Crafting Ally
I managed to repair a clockwork servant of the temple. She goes by the name Aoinse. She is quite knowledgeable of the temple layout and has agreed to help us.

Her first request was for us to re-establish power to the temple. This we did, but we also unleashed a trio of lightning elementals. It was all we could do to escape with our lives. We returned, healed and rested, to find them gone. For good, I hope!

Having cleared the dry parts of the temple, it is time to turn our attention to the submerged section.
Viewable by: Public
0 comments
Temple of Amaznen
The Wisps directed us to the lair of the stalkers - an ancient Azlanti temple of Amaznen. Such a marvelous place. If only our business here were of a more archaeological nature.

Battle after battle, we fight the stalkers in the courtyard and in the temple itself. Their numbers seem without end.

Among them, we found four captured colonists - no doubt ensorcelled. We were able to free three of them and have left them in the care of the Wyrwoods.
Viewable by: Public
0 comments
See more posts...
Game Master:
Setting:
Pathfinder Core Setting (1st)
469 other campaigns in this setting
Rule System: